My roster

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← Overview

Lumi

Damage Dealer Mythic Ranked · Gold
48.5%Win rate across all maps
25,437Games
100Trust Score
64. of 105Rank by score

Best map: Kaboom Canyon with 56.6% from 888 games.

Wins early — in Heist 4.2 points better in short rounds than in long ones (51.7% against 47.6%, split at 86 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 15.
Win rate 39.48.5 %
Popularity 35.0.33 %
Breadth 43.11% of maps
Counter safety 80.32.0 %
Star rate 15.15.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/24, 8 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/24.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 52.5% from 80 appearances08/05 — 56.1% from 223 appearances08/06 — 42.4% from 151 appearances08/20 — 50.2% from 8,191 appearances08/21 — 49.1% from 7,781 appearances08/22 — 46.4% from 5,105 appearances08/23 — 46.5% from 3,443 appearances08/24 — 46.7% from 917 appearances
52.5%08/04 46.7%08/24

Pick rate

08/04 — 0.2% from 80 appearances08/05 — 0.2% from 223 appearances08/06 — 0.2% from 151 appearances08/20 — 0.3% from 8,191 appearances08/21 — 0.3% from 7,781 appearances08/22 — 0.3% from 5,105 appearances08/23 — 0.3% from 3,443 appearances08/24 — 0.3% from 917 appearances
0.2%08/04 0.3%08/24

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −0.7 points across the whole range). He plays the same at the bottom as at the top.

Silver — 51.5% from 1,361 gamesGold — 48.5% from 26,032 gamesDiamond — 45.6% from 47,487 gamesMythic — 43.9% from 295,503 gamesLegendary — 45.5% from 187,937 gamesMasters — 48.8% from 9,466 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Gold).

MapWin rateGamesTrust
Kaboom Canyon Heist 56.6%
888 57
Bridge Too Far Heist 54.6%
786 55
Hot Potato Heist 53.2%
1189 61
Center Stage Brawl Ball 51.8%
1366 63
Pit Stop Heist 51.6%
822 56
Triple Dribble Brawl Ball 50.7%
1104 60
Sneaky Fields Brawl Ball 50.6%
961 58
Pinball Dreams Brawl Ball 50.0%
1463 64
Gem Fort Gem Grab 50.4%
873 56
Spiraling Out Brawl Ball 49.6%
1283 62
Double Swoosh Gem Grab 49.3%
793 55
Out in the Open Knockout 49.4%
536 49
Safe Zone Heist 48.7%
752 54
Deathcap Trap Gem Grabprev. season 65.5%
29 6
Hard Rock Mine Gem Grab 47.6%
869 56
Rustic Arcade Gem Grab 47.5%
861 56
Undermine Gem Grab 47.1%
959 58
Parallel Plays Hot Zone 47.0%
744 54
Dry Season Bounty 47.2%
564 50
Flaring Phoenix Knockout 46.9%
537 49
Dueling Beetles Hot Zone 45.9%
1444 64
Layer Cake Bounty 45.8%
577 50
Safe(r) Zone Heist 45.4%
819 56
Ring of Fire Hot Zone 44.7%
1637 66
Open Business Hot Zone 44.5%
1802 67
New Horizons Knockout 45.1%
457 47
Shooting Star Bounty 43.8%
436 46
Belle's Rock Knockout 43.4%
502 48
Crystal Arcade Gem Grabprev. season 36.0%
25 3
Hideout Bounty 41.9%
413 45

Who beats Lumi and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Lumi, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Mellow Legendary 23 41.2% 87.0%
2 イく…("")/// Legendary 20 40.6% 90.0%
3 歪歪 Legendary 28 39.2% 71.4%
4 ダック民‼️ Legendary 25 37.7% 68.0%
5 ばせば11 Diamond 28 37.4% 64.3%