My roster

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Lumi

Damage Dealer Mythic Ranked · Silver Center Stage Brawl Ball
53.1%Win rate on Center Stage
1,087Games here
0.5%Pick rate
60Trust Score
18. of 105Rank on this map
−4.0Skill bonus

Wins early — in Heist 7.2 points better in short rounds than in long ones (55.2% against 48.0%, split at 83 s). A pick for pace — if the game drags on, it works against him.

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularity 24.BreadthCounter safetyStar rate
Win rate 57.46.8 %
Popularity 24.0.20 %
Breadth 49.14% of maps
Counter safety 83.43.0 %
Star rate 26.18.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 83th means “better than 83% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.0 — punishes weak opponents: from Gold to Masters the win rate drops by 4.0 points (regression 46.7% to 42.6%). Higher up he gets outplayed.

Gold — 53.6% from 1,071 gamesDiamond — 46.0% from 2,648 gamesMythic — 43.8% from 21,954 gamesLegendary — 43.9% from 16,545 gamesMasters — 49.5% from 876 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Brawl Ball: how Lumi does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bibi 58.7% 1,361 games Bull 55.0% 1,045 games Ash 55.3% 838 games Edgar 51.8% 2,417 games Shade 53.6% 758 games Kenji 55.4% 392 games

Who plays him best

Players with a profile and at least 20 games on Lumi, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 ばせば11 Diamond 28 35.7% 64.3%
2 ダック民‼️ Legendary 23 34.8% 65.2%
3 うたまる Mythic 29 33.6% 55.2%
4 𓆩ᴵ’ᵐ『Mʏsᴛøɢᴀɴ』 Mythic 22 33.3% 59.1%
5 クレイジーパピヨン Diamond 32 32.7% 50.0%