Wins early — in Heist 4.6 points better in short rounds than in long ones (48.1% against 43.5%, split at 99 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Deathcap Trap — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Diamond to Masters the win rate stays practically the same (regression +3.3 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Gem Grab: how Lumi does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Computed for Diamond.
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Diamond.
Surge
53.6%
168 games
Edgar
51.7%
207 games
Meg
50.3%
197 games
Crow
50.0%
190 games
Starr Nova
50.9%
114 games
Fang
48.6%
109 games
Players with a profile and at least 20 games on Lumi, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | وجدان هيا كلشي | Legendary | 65 | 54.4% | 76.9% |
| 2 | まおʕ•̫͡•ʕ•̫͡•ʔ | Legendary | 43 | 47.8% | 67.4% |
| 3 | ヨメック🍀 | Masters | 77 | 47.4% | 59.7% |
| 4 | ばぁなぁな! | Legendary | 47 | 47.0% | 63.8% |
| 5 | F_azlq | Mythic | 29 | 46.3% | 69.0% |