Wins late — in Gem Grab 8.4 points better in long rounds than in short ones (46.5% against 38.1%, split at 106 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.2 — rewards skill: from Diamond to Masters the win rate climbs by 7.2 points (regression 43.4% to 50.7%). The higher the tier, the better he does.
Direct duels in Brawl Ball: how Lumi does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed for Masters.
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed for Masters.
Rico
57.5%
320 games
Ash
58.9%
209 games
Damian
65.0%
80 games
Edgar
65.7%
67 games
Stu
50.8%
535 games
Shade
56.5%
108 games
Players with a profile and at least 20 games on Lumi, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | وجدان هيا كلشي | Legendary | 65 | 54.4% | 76.9% |
| 2 | まおʕ•̫͡•ʕ•̫͡•ʔ | Legendary | 43 | 47.8% | 67.4% |
| 3 | ヨメック🍀 | Masters | 77 | 47.4% | 59.7% |
| 4 | ばぁなぁな! | Legendary | 47 | 46.9% | 63.8% |
| 5 | F_azlq | Mythic | 29 | 46.3% | 69.0% |