Best map: Center Stage with 52.4% from 2,107 games.
Wins early — in Heist 3.6 points better in short rounds than in long ones (50.6% against 47.0%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/20 to 08/25, 6 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.3 points across the whole range). He plays the same at the bottom as at the top.
Gem Grab▾
Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Gem Fort ![]() |
48.2% | 1316 | 63 | ||
Undermine ![]() |
47.7% | 1487 | 64 | ||
Double Swoosh ![]() |
47.7% | 1233 | 62 | ||
Hard Rock Mine ![]() |
47.5% | 1338 | 63 | ||
Rustic Arcade ![]() |
47.2% | 1374 | 63 | ||
Deathcap Trap +Diamond + Mythicprev. season |
44.4% | 13015 | 97 | ||
Crystal Arcade +Diamondprev. season |
44.2% | 618 | 51 |
Direct duels in Gem Grab: how Lumi does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.3% against Sprout in Knockout. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
59.4%
905 games
Ash
54.2%
997 games
Damian
53.3%
493 games
Clancy
56.0%
209 games
Doug
56.0%
200 games
Stu
49.6%
2,934 games
Players with a profile and at least 20 games on Lumi, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | イく…("")/// | Legendary | 45 | 46.8% | 84.4% |
| 2 | SF|JACKYPIES🤤 | Legendary | 72 | 43.7% | 65.3% |
| 3 | IGM┃LastCat7 | Masters | 26 | 42.8% | 92.3% |
| 4 | グヂ|Sxcred_99 🤠 | Legendary | 40 | 42.3% | 75.0% |
| 5 | ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ | Masters | 79 | 41.0% | 58.2% |