Best map: Triple Dribble with 54.5% from 970 games.
Wins early — in Heist 5.7 points better in short rounds than in long ones (52.6% against 46.9%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/03 to 08/25, 17 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.
Steadily picked — the pick rate sits at 1.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.3 points across the whole range). He plays the same at the bottom as at the top.
Gem Grab▾
Where this brawler works (ranked, Masters). Filtered to Gem Grab: 7 of 31 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Undermine ![]() |
51.8% | 974 | 58 | ||
Gem Fort ![]() |
50.5% | 857 | 56 | ||
Hard Rock Mine ![]() |
48.8% | 923 | 57 | ||
Crystal Arcade prev. season |
46.2% | 9845 | 93 | ||
Deathcap Trap prev. season |
45.3% | 8595 | 91 | ||
Rustic Arcade prev. season |
44.3% | 3353 | 77 | ||
Double Swoosh prev. season |
43.0% | 574 | 50 |
Direct duels in Gem Grab: how Lumi does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.9% against Carl in Bounty — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
59.5%
929 games
Ash
54.3%
1,030 games
Damian
53.5%
501 games
Clancy
56.6%
212 games
Doug
56.1%
205 games
Stu
49.6%
2,973 games
Players with a profile and at least 20 games on Lumi, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | イく…("")/// | Legendary | 45 | 46.6% | 84.4% |
| 2 | グヂ|Sxcred_99 🤠 | Legendary | 44 | 43.8% | 77.3% |
| 3 | SF|JACKYPIES🤤 | Legendary | 72 | 43.5% | 65.3% |
| 4 | IGM┃LastCat7 | Masters | 26 | 42.6% | 92.3% |
| 5 | ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ | Masters | 83 | 41.0% | 57.8% |