My roster

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EN

Lumi

Damage Dealer Mythic Ranked · Masters Gem Grab
47.3%Win rate in Gem Grab
2,605Games
73Trust Score
58. of 88Rank in Gem Grab

Best map: Triple Dribble with 54.5% from 970 games.

Wins early — in Heist 5.7 points better in short rounds than in long ones (52.6% against 46.9%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 10.
Win rate 19.47.3 %
Popularity 83.2.09 %
Breadth 24.3% of maps
Counter safety 89.40.3 %
Star rate 10.15.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 17 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 1.9% and has not shifted measurably of late.

Win rate

08/03 — 41.9% from 62 appearances08/04 — 46.7% from 182 appearances08/05 — 41.3% from 395 appearances08/06 — 51.3% from 236 appearances08/07 — 41.9% from 62 appearances08/08 — 46.4% from 97 appearances08/09 — 45.5% from 143 appearances08/10 — 49.4% from 265 appearances08/11 — 48.6% from 286 appearances08/12 — 48.6% from 144 appearances08/13 — 45.6% from 114 appearances08/14 — 57.1% from 84 appearances08/16 — 43.0% from 86 appearances08/17 — 54.4% from 68 appearances08/18 — 43.8% from 160 appearances08/19 — 44.7% from 76 appearances08/25 — 43.1% from 65 appearances
41.9%08/03 43.1%08/25

Pick rate

08/03 — 1.9% from 62 appearances08/04 — 2.0% from 182 appearances08/05 — 2.5% from 395 appearances08/06 — 1.8% from 236 appearances08/07 — 1.5% from 62 appearances08/08 — 1.5% from 97 appearances08/09 — 2.0% from 143 appearances08/10 — 2.0% from 265 appearances08/11 — 1.8% from 286 appearances08/12 — 2.2% from 144 appearances08/13 — 2.4% from 114 appearances08/14 — 2.2% from 84 appearances08/16 — 2.7% from 86 appearances08/17 — 2.7% from 68 appearances08/18 — 2.6% from 160 appearances08/19 — 2.6% from 76 appearances08/25 — 3.6% from 65 appearances
1.9%08/03 3.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.3 points across the whole range). He plays the same at the bottom as at the top.

Silver — 50.9% from 426 gamesGold — 47.7% from 7,059 gamesDiamond — 45.9% from 11,297 gamesMythic — 44.2% from 85,242 gamesLegendary — 45.2% from 54,087 gamesMasters — 47.3% from 2,605 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Masters). Filtered to Gem Grab: 7 of 31 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Undermine Gem Grab 51.8%
974 58
Gem Fort Gem Grab 50.5%
857 56
Hard Rock Mine Gem Grab 48.8%
923 57
Crystal Arcade Gem Grabprev. season 46.2%
9845 93
Deathcap Trap Gem Grabprev. season 45.3%
8595 91
Rustic Arcade Gem Grabprev. season 44.3%
3353 77
Double Swoosh Gem Grabprev. season 43.0%
574 50

Against whom

Direct duels in Gem Grab: how Lumi does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 34.9% against Carl in Bounty — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 59.5% 929 games Ash 54.3% 1,030 games Damian 53.5% 501 games Clancy 56.6% 212 games Doug 56.1% 205 games Stu 49.6% 2,973 games

Who plays him best soon

Players with a profile and at least 20 games on Lumi, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 イく…("")/// Legendary 45 46.6% 84.4%
2 グヂ|Sxcred_99 🤠 Legendary 44 43.8% 77.3%
3 SF|JACKYPIES🤤 Legendary 72 43.5% 65.3%
4 IGM┃LastCat7 Masters 26 42.6% 92.3%
5 ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ Masters 83 41.0% 57.8%