Best map: Open Business with 67.2% from 125 games.
Wins early — in Heist 5.7 points better in short rounds than in long ones (52.6% against 46.9%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 4 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −0.3 points across the whole range). He plays the same at the bottom as at the top.
Heist▾
Where this brawler works (ranked, Silver). Filtered to Heist: 6 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato ![]() |
64.0% | 114 | 26 | ||
Safe(r) Zone ![]() |
58.3% | 96 | 23 | ||
Bridge Too Far ![]() |
56.0% | 91 | 23 | ||
Safe Zone ![]() |
53.2% | 79 | 21 | ||
Kaboom Canyon ![]() |
51.8% | 83 | 21 | ||
Pit Stop ![]() |
48.8% | 82 | 21 |
Direct duels in Heist: how Lumi does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.9% against Carl in Bounty — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Lumi runs in 1 circle — whoever Lumi beats beats someone who in turn beats Lumi. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
59.7%
3,349 games
Mico
56.9%
2,469 games
Chuck
56.5%
1,677 games
Edgar
54.6%
4,464 games
Bibi
55.7%
760 games
Cordelius
54.9%
905 games
Players with a profile and at least 20 games on Lumi, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | イく…("")/// | Legendary | 45 | 46.6% | 84.4% |
| 2 | グヂ|Sxcred_99 🤠 | Legendary | 44 | 43.9% | 77.3% |
| 3 | SF|JACKYPIES🤤 | Legendary | 72 | 43.6% | 65.3% |
| 4 | IGM┃LastCat7 | Masters | 26 | 42.7% | 92.3% |
| 5 | ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ | Masters | 83 | 41.0% | 57.8% |