My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Lumi

Damage Dealer Mythic Ranked · Bronze Knockout
61.5%Win rate in Knockout
96Games
23Trust Score
24. of 98Rank in Knockout

Best map: Undermine with 81.0% from 21 games.

Wins early — in Heist 3.6 points better in short rounds than in long ones (50.6% against 47.0%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 21.
Win rate 79.61.5 %
Popularity 28.0.12 %
Breadth 24.7% of maps
Counter safety 38.33.5 %
Star rate 21.17.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 79th means “better than 79% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −0.1 points across the whole range). He plays the same at the bottom as at the top.

Gold — 45.6% from 3,353 gamesDiamond — 42.9% from 3,501 gamesMythic — 43.0% from 15,367 gamesLegendary — 45.7% from 4,147 games
GoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Bronze). Filtered to Knockout: 4 of 28 maps.

MapWin rateGamesTrust
New Horizons Knockout 71.4%
21 1
Flaring Phoenix Knockout 66.7%
24 3
Out in the Open Knockout 59.4%
32 7
Belle's Rock Knockout 47.4%
19 0

Against whom

Direct duels in Knockout: how Lumi does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 35.3% against Carl in Bounty — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Edgar 53.8% 1,045 games Pearl 56.5% 161 games Brock 50.0% 1,199 games Bolt 54.7% 117 games Angelo 53.8% 132 games Carl 54.5% 110 games

Who plays him best soon

Players with a profile and at least 20 games on Lumi, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 イく…("")/// Legendary 45 46.7% 84.4%
2 SF|JACKYPIES🤤 Legendary 65 43.9% 67.7%
3 IGM┃LastCat7 Masters 26 42.8% 92.3%
4 グヂ|Sxcred_99 🤠 Legendary 38 41.4% 73.7%
5 m1racle Legendary 27 40.6% 81.5%