Best map: Center Stage with 52.3% from 2,051 games.
Wins early — in Heist 3.6 points better in short rounds than in long ones (50.6% against 47.0%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/20 to 08/25, 6 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −0.2 points across the whole range). He plays the same at the bottom as at the top.
Knockout▾
Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Out in the Open ![]() |
47.0% | 878 | 57 | ||
Flaring Phoenix ![]() |
46.6% | 854 | 56 | ||
Belle's Rock ![]() |
44.9% | 792 | 55 | ||
New Horizons ![]() |
42.7% | 736 | 54 |
Direct duels in Knockout: how Lumi does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 35.1% against Carl in Bounty — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
53.7%
1,039 games
Pearl
56.3%
160 games
Brock
50.1%
1,193 games
Bolt
54.7%
117 games
Carl
54.5%
110 games
Angelo
53.5%
129 games
Players with a profile and at least 20 games on Lumi, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | イく…("")/// | Legendary | 43 | 45.9% | 83.7% |
| 2 | SF|JACKYPIES🤤 | Legendary | 65 | 43.9% | 67.7% |
| 3 | IGM┃LastCat7 | Masters | 26 | 42.8% | 92.3% |
| 4 | グヂ|Sxcred_99 🤠 | Legendary | 38 | 41.4% | 73.7% |
| 5 | m1racle | Legendary | 27 | 40.6% | 81.5% |