Best map: Triple Dribble with 54.5% from 970 games.
Wins early — in Heist 5.7 points better in short rounds than in long ones (52.6% against 46.9%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −0.2 points across the whole range). He plays the same at the bottom as at the top.
Knockout▾
Where this brawler works (ranked, Masters). Filtered to Knockout: 3 of 31 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix prev. season |
46.0% | 1173 | 61 | ||
New Horizons prev. season |
46.2% | 894 | 57 | ||
Out in the Open prev. season |
44.4% | 1046 | 59 |
Direct duels in Knockout: how Lumi does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.9% against Carl in Bounty — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
53.6%
1,093 games
Pearl
56.4%
165 games
Brock
49.9%
1,252 games
Bolt
53.7%
123 games
Carl
53.9%
115 games
Angelo
52.9%
136 games
Players with a profile and at least 20 games on Lumi, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | イく…("")/// | Legendary | 45 | 46.6% | 84.4% |
| 2 | グヂ|Sxcred_99 🤠 | Legendary | 44 | 43.8% | 77.3% |
| 3 | SF|JACKYPIES🤤 | Legendary | 72 | 43.5% | 65.3% |
| 4 | IGM┃LastCat7 | Masters | 26 | 42.6% | 92.3% |
| 5 | ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ | Masters | 83 | 41.0% | 57.8% |