Best map: Leaping Dogs with 60.6% from 4,383 games.
08/05 to 09/01, 28 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 09/01.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 171 maps. The numbers still come from before the change on 01.09.2026 — no map has enough battles since for a number of its own. They switch over one by one, as soon as there are.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Leaping Dogs ![]() |
60.6% | 4383 | 81 | ||
Konnakol ![]() |
58.6% | 11225 | 95 | ||
Think Ahead ![]() |
58.5% | 4179 | 80 | ||
Goldarm Gulch ![]() |
58.8% | 2774 | 74 | ||
Belle's Rock ![]() |
57.6% | 5352 | 84 | ||
Opening Move ![]() |
57.9% | 3255 | 76 | ||
Crab Claws ![]() |
57.6% | 4036 | 79 | ||
Out in the Open ![]() |
57.2% | 4985 | 83 | ||
Jungle Top ![]() |
56.4% | 5524 | 84 | ||
Double Decker ![]() |
57.7% | 1431 | 64 | ||
Please Remain Standing ![]() |
57.1% | 1873 | 68 | ||
New Perspective ![]() |
56.9% | 1598 | 66 | ||
Streets with No Name ![]() |
54.8% | 3582 | 78 | ||
Chivalry ![]() |
54.2% | 3585 | 78 | ||
Split Difference ![]() |
51.1% | 3835 | 79 | ||
Close Call ![]() |
50.2% | 1883 | 68 | ||
Flowing Springs ![]() |
49.2% | 2011 | 69 | ||
Healthy Middle Ground ![]() |
49.2% | 65 | 18 | ||
Flaring Phoenix ![]() |
39.5% | 43 | 11 | ||
Deep End ![]() |
40.4% | 921 | 57 |
Direct duels in Knockout: how Maisie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 27.4% against Trunk in Heist. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Tick
60.8%
876 games
Brock
56.5%
2,643 games
Mico
63.2%
272 games
Gray
59.1%
575 games
Pearl
61.2%
291 games
Edgar
54.7%
2,408 games
Players with a profile and at least 20 games on Maisie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | LNR | Bubba | Legendary | 94 | 45.5% | 61.7% |
| 2 | 覚悟の上のポニョ | Masters | 39 | 43.2% | 71.8% |
| 3 | THICONNET | Masters | 116 | 42.6% | 54.3% |
| 4 | TR/みかんの軌跡 | Legendary | 24 | 41.5% | 79.2% |
| 5 | ひよこ | Diamond | 31 | 41.3% | 71.0% |