Best map: Out in the Open with 40.8% from 71 games.
Wins late — in Bounty 14.8 points better in long rounds than in short ones (52.9% against 38.0%, split at 95 s). Needs the long round; in a fast game he never arrives.
Silverchange
08/20 to 08/22, 3 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/22.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +16.9 — rewards skill: from Bronze to Legendary the win rate climbs by 16.9 points (regression 35.6% to 52.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Out in the Open ![]() |
40.8% | 71 | 19 | ||
Sneaky Fields ![]() |
39.0% | 59 | 16 | ||
Double Swoosh prev. season |
34.1% | 41 | 11 | ||
Gem Fort ![]() |
34.8% | 46 | 12 | ||
Dry Season ![]() |
32.7% | 49 | 13 | ||
Flaring Phoenix ![]() |
34.4% | 61 | 17 | ||
Spiraling Out ![]() |
29.3% | 41 | 11 | ||
Belle's Rock ![]() |
32.8% | 61 | 17 | ||
Hard Rock Mine ![]() |
29.8% | 47 | 13 | ||
Center Stage ![]() |
30.0% | 60 | 16 | ||
Hot Potato prev. season |
22.5% | 40 | 10 | ||
Undermine ![]() |
21.4% | 42 | 11 | ||
Hideout ![]() |
26.7% | 60 | 16 | ||
Ring of Fire ![]() |
15.2% | 33 | 7 | ||
Triple Dribble ![]() |
20.5% | 44 | 12 | ||
Bridge Too Far ![]() |
20.0% | 45 | 12 | ||
Pinball Dreams ![]() |
24.6% | 61 | 17 | ||
Rustic Arcade ![]() |
19.6% | 46 | 12 | ||
New Horizons ![]() |
23.7% | 59 | 16 | ||
Open Business ![]() |
19.1% | 47 | 13 | ||
Safe Zone ![]() |
20.8% | 53 | 15 | ||
Pit Stop ![]() |
9.1% | 33 | 7 | ||
Dueling Beetles ![]() |
17.4% | 46 | 12 | ||
Layer Cake ![]() |
15.9% | 44 | 12 | ||
Safe(r) Zone ![]() |
17.0% | 47 | 13 | ||
Kaboom Canyon ![]() |
14.9% | 47 | 13 | ||
Shooting Star ![]() |
17.5% | 57 | 16 | ||
Parallel Plays ![]() |
11.1% | 45 | 12 |
Direct duels in Gem Grab: how Maisie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.5% against Kaze in Hot Zone. On average the worst case sits at 27.8%.
Maisie counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
64.6%
82 games
Mortis
56.8%
185 games
Griff
56.0%
184 games
Emz
55.8%
154 games
Trunk
55.9%
93 games
Chester
57.8%
64 games
Players with a profile and at least 20 games on Maisie, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ひよこ | Diamond | 31 | 37.2% | 71.0% |
| 2 | 서준 | Mythic | 24 | 32.6% | 58.3% |
| 3 | gdb | Diamond | 21 | 30.9% | 52.4% |
| 4 | Benson | Diamond | 22 | 29.6% | 45.5% |
| 5 | 輕快特朗克923457 | Diamond | 42 | 28.3% | 35.7% |