For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Hideout. 08/11 to 08/26, 3 days. 1 earlier day is left out — below 235 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/11 and 08/26.
Direct duels in Bounty: how Maisie does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Hideout. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
60.5%
243 games
Tick
55.4%
684 games
Fang
56.4%
314 games
Mortis
53.5%
658 games
Pierce
53.5%
570 games
Brock
51.2%
1,667 games
Players with a profile and at least 20 games on Maisie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 覚悟の上のポニョ | Masters | 33 | 42.5% | 75.8% |
| 2 | TR/みかんの軌跡 | Legendary | 24 | 40.9% | 79.2% |
| 3 | ひよこ | Diamond | 31 | 40.7% | 71.0% |
| 4 | LNR | Bubba | Legendary | 60 | 40.7% | 58.3% |
| 5 | QRS|SAMURAI™ | Masters | 21 | 40.3% | 81.0% |