Best map: Pinball Dreams with 52.8% from 1,106 games.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/20 to 08/26, 7 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +8.0 — rewards skill: from Silver to Legendary the win rate climbs by 8.0 points (regression 42.8% to 50.9%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Crystal Arcade +Diamond + Mythicprev. season |
49.7% | 4226 | 80 | ||
Deathcap Trap +Diamond + Mythicprev. season |
48.0% | 4115 | 80 | ||
Undermine ![]() |
49.0% | 643 | 52 | ||
Hard Rock Mine ![]() |
47.8% | 651 | 52 | ||
Gem Fort ![]() |
47.4% | 666 | 52 | ||
Rustic Arcade ![]() |
47.3% | 725 | 54 | ||
Double Swoosh ![]() |
43.2% | 562 | 50 |
Direct duels in Gem Grab: how Maisie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 23.3% against Trunk in Heist. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
59.6%
225 games
Griff
55.2%
527 games
Bo
55.6%
403 games
Pierce
62.1%
124 games
Ash
62.1%
95 games
Max
55.5%
200 games
Players with a profile and at least 20 games on Maisie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ひよこ | Diamond | 31 | 38.7% | 71.0% |
| 2 | ☠️ŦɧєƤяøαรø🖤 | Legendary | 46 | 36.8% | 56.5% |
| 3 | THICONNET | Legendary | 35 | 36.4% | 60.0% |
| 4 | 서준 | Mythic | 24 | 34.2% | 58.3% |
| 5 | gdb | Mythic | 28 | 33.7% | 53.6% |