Best map: Triple Dribble with 51.8% from 1,676 games.
Wins early — in Brawl Ball 6.9 points better in short rounds than in long ones (56.1% against 49.3%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.7 — rewards skill: from Silver to Legendary the win rate climbs by 7.7 points (regression 43.1% to 50.7%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Masters). Filtered to Gem Grab: 2 of 8 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Gem Fort prev. season |
48.3% | 810 | 55 | ||
Crystal Arcade prev. season |
46.6% | 695 | 53 |
Direct duels in Gem Grab: how Maisie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 22.8% against Trunk in Heist. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
59.9%
217 games
Griff
54.9%
508 games
Bo
55.6%
383 games
Pierce
61.7%
120 games
Ash
62.4%
93 games
Trunk
53.4%
294 games
Players with a profile and at least 20 games on Maisie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ひよこ | Diamond | 31 | 39.0% | 71.0% |
| 2 | ☠️ŦɧєƤяøαรø🖤 | Legendary | 46 | 37.1% | 56.5% |
| 3 | THICONNET | Legendary | 35 | 36.7% | 60.0% |
| 4 | 서준 | Mythic | 24 | 34.5% | 58.3% |
| 5 | gdb | Mythic | 28 | 34.0% | 53.6% |