My roster

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Maisie

Marksman Epic Ranked · Silver
25.4%Win rate across all maps
4,383Games
81Trust Score
96. of 105Rank by score
+14.7Skill bonus

Best map: Pinhole Punt with 18.2% from 11 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 9.25.4 %
Popularity 32.0.35 %
Breadth 0.0% of maps
Counter safety 31.23.3 %
Star rate 78.27.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 78th means “better than 78% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/20 — 22.6% from 902 appearances08/21 — 26.6% from 647 appearances08/22 — 28.2% from 567 appearances08/23 — 28.3% from 515 appearances08/24 — 26.8% from 791 appearances08/25 — 21.0% from 711 appearances08/26 — 27.6% from 250 appearances
22.6%08/20 27.6%08/26

Pick rate

08/20 — 0.4% from 902 appearances08/21 — 0.3% from 647 appearances08/22 — 0.4% from 567 appearances08/23 — 0.4% from 515 appearances08/24 — 0.3% from 791 appearances08/25 — 0.3% from 711 appearances08/26 — 0.4% from 250 appearances
0.4%08/20 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.7 — rewards skill: from Bronze to Legendary the win rate climbs by 14.7 points (regression 37.7% to 52.4%). The higher the tier, the better he does.

Bronze — 32.5% from 776 gamesSilver — 25.5% from 4,484 gamesGold — 47.2% from 20,123 gamesDiamond — 50.1% from 22,972 gamesMythic — 49.5% from 114,729 gamesLegendary — 49.5% from 19,918 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Pinhole Punt Brawl Ball 18.2%
11 0
Beach Ball Brawl Ball 9.1%
11 0
Gem Fort Gem Grab 36.3%
157 31
Center Stage Brawl Ball 34.0%
162 31
Spiraling Out Brawl Ball 32.4%
170 32
Rustic Arcade Gem Grab 31.9%
166 32
Double Swoosh Gem Grab 30.1%
133 28
Dry Season Bounty 31.8%
173 32
Out in the Open Knockout 32.2%
208 35
Hard Rock Mine Gem Grab 29.0%
155 31
Sneaky Fields Brawl Ball 29.2%
161 31
Belle's Rock Knockout 29.1%
172 32
Shooting Star Bounty 28.4%
162 31
Pinball Dreams Brawl Ball 28.1%
192 34
Undermine Gem Grab 26.1%
157 31
Hideout Bounty 26.4%
163 31
New Horizons Knockout 26.0%
169 32
Flaring Phoenix Knockout 26.7%
191 34
Open Business Hot Zone 24.2%
149 30
Hot Potato Heist 21.3%
127 28
Dueling Beetles Hot Zone 20.0%
140 29
Ring of Fire Hot Zone 19.3%
135 29
Safe(r) Zone Heist 17.2%
122 27
Parallel Plays Hot Zone 18.3%
142 29
Triple Dribble Brawl Ball 20.0%
165 32
Safe Zone Heist 17.3%
139 29
Pit Stop Heist 15.7%
127 28
Layer Cake Bounty 17.8%
152 30
Kaboom Canyon Heist 14.3%
126 28
Bridge Too Far Heist 13.7%
146 30

Who beats Maisie and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Maisie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ひよこ Diamond 31 38.6% 71.0%
2 THICONNET Legendary 35 36.3% 60.0%
3 ☠️ŦɧєƤяøαรø🖤 Legendary 48 36.1% 54.2%
4 서준 Mythic 24 34.1% 58.3%
5 gdb Mythic 28 33.6% 53.6%