Best map: Hard Rock Mine with 54.4% from 649 games.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/18, 13 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +9.8 — rewards skill: from Silver to Legendary the win rate climbs by 9.8 points (regression 42.4% to 52.2%). The higher the tier, the better he does.
Knockout▾
Where this brawler works (ranked, Legendary). Filtered to Knockout: 4 of 30 maps. Almost every row here is too thin for Legendary alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Out in the Open prev. season |
49.9% | 6097 | 86 | ||
Flaring Phoenix prev. season |
49.7% | 5045 | 83 | ||
New Horizons prev. season |
49.5% | 5439 | 84 | ||
Belle's Rock prev. season |
49.4% | 3686 | 78 |
Direct duels in Knockout: how Maisie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 22.8% against Trunk in Heist. On average the worst case sits at 28.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Tick
58.5%
347 games
Brock
53.2%
1,061 games
Edgar
52.7%
937 games
Gray
57.7%
220 games
Mico
67.1%
82 games
Pearl
62.0%
108 games
Players with a profile and at least 20 games on Maisie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ひよこ | Diamond | 31 | 39.0% | 71.0% |
| 2 | ☠️ŦɧєƤяøαรø🖤 | Legendary | 46 | 37.1% | 56.5% |
| 3 | THICONNET | Legendary | 35 | 36.8% | 60.0% |
| 4 | 서준 | Mythic | 24 | 34.5% | 58.3% |
| 5 | gdb | Mythic | 28 | 34.0% | 53.6% |