My roster

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EN

Maisie

Marksman Epic Ranked · Pro
63.4%Win rate across all maps
205Games
35Trust Score
11. of 105Rank by score
+15.0Skill bonus

Wins early — in Brawl Ball 6.9 points better in short rounds than in long ones (56.1% against 49.3%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Prochange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 99.63.4 %
Popularity 7.0.08 %
Breadth 0.0% of maps
Counter safety 29.22.8 %
Star rate 78.27.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +15.0 — rewards skill: from Bronze to Legendary the win rate climbs by 15.0 points (regression 37.5% to 52.4%). The higher the tier, the better he does.

Bronze — 31.3% from 722 gamesSilver — 25.3% from 4,161 gamesGold — 46.9% from 18,997 gamesDiamond — 50.0% from 22,444 gamesMythic — 49.5% from 114,381 gamesLegendary — 49.4% from 19,821 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Where this brawler works (ranked, Pro).

Not enough data yet.

Who beats Maisie and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Maisie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ひよこ Diamond 31 39.0% 71.0%
2 ☠️ŦɧєƤяøαรø🖤 Legendary 46 37.1% 56.5%
3 THICONNET Legendary 35 36.7% 60.0%
4 서준 Mythic 24 34.4% 58.3%
5 gdb Mythic 28 33.9% 53.6%