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← Overview

Mandy

Marksman Epic Ranked · Diamond
47.8%Win rate across all maps
29,040Games
100Trust Score
85. of 105Rank by score
−3.0Skill bonus

Best map: Shooting Star with 52.9% from 2,894 games.

Wins late — in Gem Grab 8.2 points better in long rounds than in short ones (50.5% against 42.3%, split at 102 s). Needs the long round; in a fast game he never arrives.

Diamondchange

History

08/03 to 08/21, 16 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/03 — 46.9% from 813 appearances08/04 — 47.2% from 3,378 appearances08/05 — 46.6% from 10,931 appearances08/06 — 46.8% from 11,093 appearances08/10 — 43.6% from 544 appearances08/11 — 44.8% from 1,711 appearances08/12 — 44.6% from 4,747 appearances08/13 — 45.7% from 6,579 appearances08/14 — 45.7% from 7,330 appearances08/15 — 46.2% from 7,253 appearances08/16 — 45.3% from 8,633 appearances08/17 — 45.9% from 8,788 appearances08/18 — 46.7% from 8,417 appearances08/19 — 48.3% from 2,038 appearances08/20 — 47.7% from 10,754 appearances08/21 — 48.0% from 18,062 appearances
46.9%08/03 48.0%08/21

Pick rate

08/03 — 2.0% from 813 appearances08/04 — 1.9% from 3,378 appearances08/05 — 2.0% from 10,931 appearances08/06 — 2.1% from 11,093 appearances08/10 — 2.1% from 544 appearances08/11 — 1.8% from 1,711 appearances08/12 — 1.9% from 4,747 appearances08/13 — 1.8% from 6,579 appearances08/14 — 1.8% from 7,330 appearances08/15 — 1.7% from 7,253 appearances08/16 — 1.8% from 8,633 appearances08/17 — 1.7% from 8,788 appearances08/18 — 1.7% from 8,417 appearances08/19 — 1.6% from 2,038 appearances08/20 — 0.9% from 10,754 appearances08/21 — 1.0% from 18,062 appearances
2.0%08/03 1.0%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.0 — punishes weak opponents: from Silver to Masters the win rate drops by 3.0 points (regression 48.8% to 45.8%). Higher up he gets outplayed.

Silver — 55.3% from 3,036 gamesGold — 52.2% from 43,608 gamesDiamond — 46.6% from 112,504 gamesMythic — 46.6% from 758,917 gamesLegendary — 48.6% from 126,652 gamesMasters — 51.4% from 1,559 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Shooting Star Bounty 52.9%
2894 74
Flaring Phoenix Knockout 52.4%
3447 77
Dry Season Bounty 52.5%
2682 73
Hideout Bounty 51.0%
2098 70
Out in the Open Knockout 49.4%
2966 75
Belle's Rock Knockout 49.5%
1958 69
New Horizons Knockout 48.8%
2042 69
Layer Cake Bounty 47.8%
992 58
Safe(r) Zone Heist 46.3%
1822 67
Bridge Too Far Heist 45.2%
2084 70
Safe Zone Heist 43.5%
1835 68
Deathcap Trap Gem Grabprev. season 42.5%
1180 61
Undermine Gem Grabprev. season 42.3%
1046 59
Rustic Arcade Gem Grab 41.4%
652 52
Double Swoosh Gem Grabprev. season 41.3%
821 56
Pinball Dreams Brawl Ballprev. season 40.7%
590 51
Gem Fort Gem Grabprev. season 40.3%
941 58
Center Stage Brawl Ballprev. season 39.6%
414 45
Hard Rock Mine Gem Grabprev. season 39.2%
1170 61
Crystal Arcade Gem Grabprev. season 38.6%
1000 59
Sneaky Fields Brawl Ballprev. season 37.6%
346 43
Ring of Fire Hot Zoneprev. season 36.7%
1239 62
Pit Stop Heist 35.0%
408 45
Hot Potato Heist 35.5%
777 55
Spiraling Out Brawl Ball 24.4%
90 23
Parallel Plays Hot Zoneprev. season 34.2%
494 48
Kaboom Canyon Heist 34.7%
655 52
Triple Dribble Brawl Ballprev. season 31.3%
358 43
Open Business Hot Zoneprev. season 31.0%
717 54
Dueling Beetles Hot Zoneprev. season 30.1%
635 52

Against whom

Direct duels in Brawl Ball: how Mandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 26.6% against Trunk in Hot Zone. On average the worst case sits at 27.0%.

Counters

Mandy counters nobody here — he wins and loses as strength would have it.

Countered by

Nobody counters Mandy here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Griff 53.0% 149 games Willow 50.0% 100 games Edgar 46.4% 220 games Bull 44.0% 75 games Bibi 41.9% 105 games Nori 40.0% 75 games

Who plays him best

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 DarkBluE Mythic 23 33.0% 60.9%
2 soft tissue Diamond 20 32.2% 60.0%
3 ナグササリタングバーボイ Diamond 20 29.4% 45.0%
4 777 Mythic 21 29.1% 42.9%
5 Mogging people Diamond 30 29.1% 40.0%