Best map: Flaring Phoenix with 55.2% from 513 games.
Wins late — in Gem Grab 8.2 points better in long rounds than in short ones (50.5% against 42.3%, split at 102 s). Needs the long round; in a fast game he never arrives.
Masterschange
08/04 to 08/18, 9 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.7 — punishes weak opponents: from Silver to Masters the win rate drops by 2.7 points (regression 48.7% to 45.9%). Higher up he gets outplayed.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix prev. season |
55.2% | 513 | 49 | ||
Out in the Open prev. season |
52.2% | 207 | 35 | ||
New Horizons prev. season |
53.4% | 118 | 27 | ||
Dry Season prev. season |
49.7% | 193 | 34 | ||
Hideout prev. season |
53.2% | 77 | 20 | ||
Shooting Star prev. season |
48.6% | 148 | 30 | ||
Belle's Rock prev. season |
47.0% | 166 | 32 | ||
Safe Zone prev. season |
44.4% | 27 | 4 | ||
Layer Cake prev. season |
40.6% | 64 | 17 |
Direct duels in Brawl Ball: how Mandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.8% against Chuck in Heist. On average the worst case sits at 27.1%.
Mandy counters nobody here — he wins and loses as strength would have it.
Nobody counters Mandy here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Willow
54.5%
88 games
Griff
51.7%
118 games
Edgar
47.4%
175 games
Bull
46.9%
64 games
Bibi
45.1%
91 games
Nori
44.1%
68 games
Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Mogging people | Diamond | 28 | 29.7% | 39.3% |
| 2 | あやまれどうするつ森 | Diamond | 29 | 28.6% | 34.5% |
| 3 | Maverick | Diamond | 22 | 27.9% | 31.8% |