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← Overview

Mandy

Marksman Epic Ranked · Diamond
47.8%Win rate across all maps
26,709Games
100Trust Score
85. of 105Rank by score
−2.9Skill bonus

Best map: Shooting Star with 53.0% from 2,670 games.

Wins late — in Gem Grab 8.2 points better in long rounds than in short ones (50.5% against 42.3%, split at 102 s). Needs the long round; in a fast game he never arrives.

Diamondchange

History

08/03 to 08/21, 16 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/03 — 46.9% from 813 appearances08/04 — 47.2% from 3,378 appearances08/05 — 46.6% from 10,931 appearances08/06 — 46.8% from 11,093 appearances08/10 — 43.6% from 544 appearances08/11 — 44.8% from 1,711 appearances08/12 — 44.6% from 4,747 appearances08/13 — 45.7% from 6,579 appearances08/14 — 45.7% from 7,330 appearances08/15 — 46.2% from 7,253 appearances08/16 — 45.3% from 8,633 appearances08/17 — 45.9% from 8,788 appearances08/18 — 46.7% from 8,417 appearances08/19 — 48.3% from 2,038 appearances08/20 — 47.7% from 10,646 appearances08/21 — 47.9% from 16,063 appearances
46.9%08/03 47.9%08/21

Pick rate

08/03 — 2.0% from 813 appearances08/04 — 1.9% from 3,378 appearances08/05 — 2.0% from 10,931 appearances08/06 — 2.1% from 11,093 appearances08/10 — 2.1% from 544 appearances08/11 — 1.8% from 1,711 appearances08/12 — 1.9% from 4,747 appearances08/13 — 1.8% from 6,579 appearances08/14 — 1.8% from 7,330 appearances08/15 — 1.7% from 7,253 appearances08/16 — 1.8% from 8,633 appearances08/17 — 1.7% from 8,788 appearances08/18 — 1.7% from 8,417 appearances08/19 — 1.6% from 2,038 appearances08/20 — 0.9% from 10,646 appearances08/21 — 1.0% from 16,063 appearances
2.0%08/03 1.0%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.9 — punishes weak opponents: from Silver to Masters the win rate drops by 2.9 points (regression 48.7% to 45.9%). Higher up he gets outplayed.

Silver — 55.3% from 2,783 gamesGold — 52.5% from 39,677 gamesDiamond — 46.5% from 110,173 gamesMythic — 46.6% from 757,969 gamesLegendary — 48.6% from 126,566 gamesMasters — 51.4% from 1,559 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Shooting Star Bounty 53.0%
2670 73
Flaring Phoenix Knockout 52.5%
3179 76
Dry Season Bounty 52.7%
2470 72
Hideout Bounty 50.7%
1940 68
Belle's Rock Knockout 50.0%
1805 67
Out in the Open Knockout 49.3%
2735 74
New Horizons Knockout 48.5%
1897 68
Layer Cake Bounty 47.4%
906 57
Safe(r) Zone Heist 46.1%
1663 66
Bridge Too Far Heist 44.5%
1911 68
Safe Zone Heist 43.6%
1677 66
Deathcap Trap Gem Grabprev. season 42.5%
1180 61
Undermine Gem Grabprev. season 42.4%
1028 59
Double Swoosh Gem Grabprev. season 41.3%
806 55
Rustic Arcade Gem Grab 41.2%
604 51
Pinball Dreams Brawl Ballprev. season 40.6%
571 50
Gem Fort Gem Grabprev. season 40.2%
927 57
Center Stage Brawl Ballprev. season 39.4%
404 45
Hard Rock Mine Gem Grabprev. season 39.0%
1154 61
Sneaky Fields Brawl Ballprev. season 37.9%
340 42
Crystal Arcade Gem Grabprev. season 38.6%
1000 59
Ring of Fire Hot Zoneprev. season 37.0%
1210 61
Pit Stop Heist 34.9%
370 44
Spiraling Out Brawl Ball 25.3%
87 22
Hot Potato Heist 35.6%
710 53
Parallel Plays Hot Zoneprev. season 33.9%
489 48
Kaboom Canyon Heist 34.0%
603 51
Triple Dribble Brawl Ballprev. season 31.5%
352 43
Open Business Hot Zoneprev. season 30.9%
709 53
Dueling Beetles Hot Zoneprev. season 30.2%
625 51

Against whom

Direct duels in Gem Grab: how Mandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.7% against Chuck in Heist. On average the worst case sits at 27.3%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 64.4% 177 games Stu 54.1% 172 games Fang 53.9% 154 games Starr Nova 52.8% 163 games Bull 54.5% 77 games Edgar 47.7% 623 games

Who plays him best

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 DarkBluE Mythic 23 33.5% 60.9%
2 Mogging people Diamond 28 29.3% 39.3%
3 あやまれどうするつ森 Diamond 30 27.9% 33.3%
4 Maverick Diamond 22 27.5% 31.8%