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← Overview

Mandy

Marksman Epic Ranked · Gold
52.4%Win rate across all maps
37,365Games
100Trust Score
30. of 105Rank by score
−3.0Skill bonus

Best map: Flaring Phoenix with 56.2% from 3,770 games.

Wins late — in Gem Grab 8.2 points better in long rounds than in short ones (50.5% against 42.3%, split at 102 s). Needs the long round; in a fast game he never arrives.

Goldchange

History

08/02 to 08/21, 13 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/21.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/02 — 53.8% from 78 appearances08/03 — 46.2% from 184 appearances08/04 — 52.9% from 647 appearances08/05 — 52.4% from 1,894 appearances08/06 — 52.1% from 1,356 appearances08/13 — 57.4% from 68 appearances08/14 — 54.4% from 79 appearances08/15 — 54.4% from 79 appearances08/16 — 45.5% from 101 appearances08/17 — 50.0% from 88 appearances08/18 — 43.3% from 97 appearances08/20 — 52.7% from 21,735 appearances08/21 — 51.9% from 15,630 appearances
53.8%08/02 51.9%08/21

Pick rate

08/02 — 1.3% from 78 appearances08/03 — 1.4% from 184 appearances08/04 — 1.5% from 647 appearances08/05 — 1.5% from 1,894 appearances08/06 — 1.6% from 1,356 appearances08/13 — 1.7% from 68 appearances08/14 — 1.9% from 79 appearances08/15 — 1.7% from 79 appearances08/16 — 1.7% from 101 appearances08/17 — 1.3% from 88 appearances08/18 — 1.6% from 97 appearances08/20 — 0.9% from 21,735 appearances08/21 — 0.9% from 15,630 appearances
1.3%08/02 0.9%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.0 — punishes weak opponents: from Silver to Masters the win rate drops by 3.0 points (regression 48.8% to 45.9%). Higher up he gets outplayed.

Silver — 55.4% from 2,945 gamesGold — 52.3% from 42,221 gamesDiamond — 46.6% from 111,545 gamesMythic — 46.6% from 758,557 gamesLegendary — 48.6% from 126,616 gamesMasters — 51.4% from 1,559 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Gold).

MapWin rateGamesTrust
Flaring Phoenix Knockout 56.2%
3770 78
Shooting Star Bounty 55.9%
2923 75
Out in the Open Knockout 55.2%
3546 77
Dry Season Bounty 55.4%
2849 74
Hideout Bounty 55.0%
2310 71
New Horizons Knockout 54.0%
2656 73
Safe(r) Zone Heist 53.2%
2622 73
Layer Cake Bounty 53.8%
1297 62
Belle's Rock Knockout 52.7%
2638 73
Bridge Too Far Heist 52.5%
3026 75
Safe Zone Heist 51.9%
2640 73
Rustic Arcade Gem Grab 48.2%
926 57
Deathcap Trap Gem Grabprev. season 54.1%
61 17
Spiraling Out Brawl Ball 50.9%
112 26
Gem Fort Gem Grab 46.6%
292 40
Hot Potato Heist 44.8%
1479 64
Kaboom Canyon Heist 44.8%
1097 60
Pit Stop Heist 44.8%
871 56
Undermine Gem Grab 45.0%
298 40
Hard Rock Mine Gem Grab 43.8%
340 42
Open Business Hot Zone 43.5%
232 37
Center Stage Brawl Ball 43.1%
130 28
Pinball Dreams Brawl Ball 42.4%
198 34
Double Swoosh Gem Grab 42.1%
280 39
Parallel Plays Hot Zone 39.7%
121 27
Triple Dribble Brawl Ball 38.1%
97 24
Crystal Arcade Gem Grabprev. season 37.5%
88 22
Sneaky Fields Brawl Ball 36.7%
79 21
Dueling Beetles Hot Zone 37.6%
197 34
Ring of Fire Hot Zone 34.8%
339 42

Against whom

Direct duels in Gem Grab: how Mandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.6% against Chuck in Heist. On average the worst case sits at 27.6%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 64.0% 186 games Stu 53.5% 187 games Fang 53.5% 159 games Bull 55.4% 83 games Starr Nova 51.2% 170 games Edgar 47.4% 671 games

Who plays him best

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 DarkBluE Mythic 23 33.2% 60.9%
2 soft tissue Diamond 20 32.4% 60.0%
3 Mogging people Diamond 29 29.5% 41.4%
4 777 Mythic 21 29.3% 42.9%
5 あやまれどうするつ森 Diamond 30 27.6% 33.3%