Best map: Safe Zone with 64.0% from 175 games.
Wins late — in Gem Grab 8.2 points better in long rounds than in short ones (50.5% against 42.3%, split at 102 s). Needs the long round; in a fast game he never arrives.
Silverchange
08/04 to 08/21, 5 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.0 — punishes weak opponents: from Silver to Masters the win rate drops by 3.0 points (regression 48.8% to 45.8%). Higher up he gets outplayed.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe Zone ![]() |
64.0% | 175 | 32 | ||
Belle's Rock ![]() |
60.8% | 204 | 35 | ||
Safe(r) Zone ![]() |
60.7% | 168 | 32 | ||
New Horizons ![]() |
58.7% | 196 | 34 | ||
Dry Season ![]() |
60.5% | 152 | 30 | ||
Shooting Star ![]() |
57.7% | 194 | 34 | ||
Flaring Phoenix ![]() |
56.9% | 216 | 36 | ||
Out in the Open ![]() |
56.9% | 216 | 36 | ||
Hideout ![]() |
58.6% | 157 | 31 | ||
Bridge Too Far ![]() |
56.1% | 198 | 34 | ||
Rustic Arcade ![]() |
58.0% | 81 | 21 | ||
Layer Cake ![]() |
55.1% | 89 | 22 | ||
Hot Potato ![]() |
51.7% | 120 | 27 | ||
Triple Dribble prev. season |
60.0% | 25 | 3 | ||
Kaboom Canyon ![]() |
49.1% | 108 | 25 | ||
Pinball Dreams prev. season |
57.9% | 19 | 0 | ||
Hard Rock Mine prev. season |
51.3% | 39 | 10 | ||
Center Stage prev. season |
60.0% | 10 | 0 | ||
Gem Fort prev. season |
50.0% | 34 | 8 | ||
Spiraling Out ![]() |
50.0% | 16 | 0 | ||
Dueling Beetles prev. season |
48.1% | 27 | 4 | ||
Pit Stop ![]() |
43.8% | 89 | 22 | ||
Double Swoosh prev. season |
42.5% | 40 | 10 | ||
Sneaky Fields prev. season |
35.7% | 14 | 0 | ||
Ring of Fire prev. season |
39.4% | 33 | 7 | ||
Parallel Plays prev. season |
38.7% | 31 | 7 | ||
Undermine prev. season |
35.0% | 40 | 10 | ||
Open Business prev. season |
29.3% | 41 | 11 |
Direct duels in Hot Zone: how Mandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 26.6% against Trunk in Hot Zone. On average the worst case sits at 27.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Tick
49.1%
108 games
Bo
43.8%
185 games
Bibi
42.6%
68 games
8-Bit
40.0%
75 games
Nori
37.5%
88 games
Griff
39.1%
138 games
Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | DarkBluE | Mythic | 23 | 33.0% | 60.9% |
| 2 | soft tissue | Diamond | 20 | 32.2% | 60.0% |
| 3 | ナグササリタングバーボイ | Diamond | 20 | 29.4% | 45.0% |
| 4 | 777 | Mythic | 21 | 29.1% | 42.9% |
| 5 | Mogging people | Diamond | 30 | 29.1% | 40.0% |