Only Afterparty. 08/08 to 08/10, 3 days. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/08 and 08/10.
Direct duels in Gem Grab: how Mandy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Afterparty. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
64.6%
161 games
Starr Nova
53.9%
154 games
Fang
53.9%
141 games
Stu
52.5%
162 games
Edgar
47.9%
580 games
Bull
54.3%
70 games
Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Mogging people | Diamond | 28 | 29.6% | 39.3% |
| 2 | あやまれどうするつ森 | Diamond | 29 | 28.5% | 34.5% |
| 3 | Maverick | Diamond | 22 | 27.9% | 31.8% |