Wins late — in Gem Grab 8.2 points better in long rounds than in short ones (50.5% against 42.3%, split at 102 s). Needs the long round; in a fast game he never arrives.
Only Parallel Plays. 08/11 to 08/18, 8 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/11 and 08/18.
Direct duels in Hot Zone: how Mandy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Computed across all ranked tiers together — not for your tier alone.
Nobody counters Mandy here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Tick
51.0%
98 games
Bibi
41.9%
62 games
8-Bit
41.4%
70 games
Bo
42.8%
173 games
Nori
39.7%
78 games
Griff
39.4%
132 games
Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | DarkBluE | Mythic | 23 | 33.4% | 60.9% |
| 2 | Mogging people | Diamond | 29 | 29.8% | 41.4% |
| 3 | あやまれどうするつ森 | Diamond | 30 | 27.8% | 33.3% |
| 4 | Maverick | Diamond | 22 | 27.4% | 31.8% |
| 5 | がーさん | Diamond | 24 | 24.3% | 16.7% |