Wins late — in Heist 8.6 points better in long rounds than in short ones (47.6% against 38.9%, split at 87 s). Needs the long round; in a fast game he never arrives.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
Direct duels in Heist: how Mandy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Mandy runs in 1 circle — whoever Mandy beats beats someone who in turn beats Mandy. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
56.9%
7,338 games
Chuck
56.2%
4,194 games
Mico
55.9%
4,061 games
Edgar
50.8%
10,683 games
Bull
51.6%
1,702 games
Melodie
50.9%
1,404 games
Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Vornyx | Legendary | 40 | 39.0% | 62.5% |
| 2 | DarkBluE | Legendary | 61 | 38.9% | 55.7% |
| 3 | The Special One | Legendary | 87 | 37.7% | 49.4% |
| 4 | RestB-_ | Legendary | 23 | 37.5% | 69.6% |
| 5 | 🥶🥶 | Legendary | 23 | 37.5% | 69.6% |