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← Overview

Mandy

Marksman Epic Ranked · Diamond
47.7%Win rate across all maps
23,207Games
100Trust Score
86. of 105Rank by score
−2.6Skill bonus

Best map: Flaring Phoenix with 52.7% from 2,777 games.

Wins late — in Gem Grab 8.2 points better in long rounds than in short ones (50.5% against 42.3%, split at 102 s). Needs the long round; in a fast game he never arrives.

Diamondchange

History

08/03 to 08/21, 16 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/03 — 46.9% from 813 appearances08/04 — 47.2% from 3,378 appearances08/05 — 46.6% from 10,931 appearances08/06 — 46.8% from 11,093 appearances08/10 — 43.6% from 544 appearances08/11 — 44.8% from 1,711 appearances08/12 — 44.6% from 4,747 appearances08/13 — 45.7% from 6,579 appearances08/14 — 45.7% from 7,330 appearances08/15 — 46.2% from 7,253 appearances08/16 — 45.3% from 8,633 appearances08/17 — 45.9% from 8,788 appearances08/18 — 46.7% from 8,417 appearances08/19 — 48.3% from 2,038 appearances08/20 — 47.7% from 10,450 appearances08/21 — 47.7% from 12,757 appearances
46.9%08/03 47.7%08/21

Pick rate

08/03 — 2.0% from 813 appearances08/04 — 1.9% from 3,378 appearances08/05 — 2.0% from 10,931 appearances08/06 — 2.1% from 11,093 appearances08/10 — 2.1% from 544 appearances08/11 — 1.8% from 1,711 appearances08/12 — 1.9% from 4,747 appearances08/13 — 1.8% from 6,579 appearances08/14 — 1.8% from 7,330 appearances08/15 — 1.7% from 7,253 appearances08/16 — 1.8% from 8,633 appearances08/17 — 1.7% from 8,788 appearances08/18 — 1.7% from 8,417 appearances08/19 — 1.6% from 2,038 appearances08/20 — 0.9% from 10,450 appearances08/21 — 1.0% from 12,757 appearances
2.0%08/03 1.0%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.6 — punishes weak opponents: from Silver to Masters the win rate drops by 2.6 points (regression 48.6% to 46.0%). Higher up he gets outplayed.

Silver — 55.7% from 2,503 gamesGold — 52.8% from 35,799 gamesDiamond — 46.5% from 106,671 gamesMythic — 46.6% from 756,797 gamesLegendary — 48.6% from 126,421 gamesMasters — 51.4% from 1,559 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Flaring Phoenix Knockout 52.7%
2777 74
Shooting Star Bounty 52.4%
2296 71
Dry Season Bounty 52.3%
2153 70
Hideout Bounty 50.9%
1687 66
Belle's Rock Knockout 50.4%
1564 65
Out in the Open Knockout 49.0%
2405 72
New Horizons Knockout 48.8%
1644 66
Layer Cake Bounty 48.3%
805 55
Safe(r) Zone Heist 46.0%
1446 64
Bridge Too Far Heist 43.7%
1643 66
Safe Zone Heist 43.3%
1440 64
Deathcap Trap Gem Grabprev. season 42.5%
1180 61
Undermine Gem Grabprev. season 42.4%
1003 59
Double Swoosh Gem Grabprev. season 41.5%
793 55
Rustic Arcade Gem Grab 41.5%
511 48
Pinball Dreams Brawl Ballprev. season 40.7%
558 50
Gem Fort Gem Grabprev. season 40.0%
908 57
Center Stage Brawl Ballprev. season 39.4%
393 45
Sneaky Fields Brawl Ballprev. season 38.1%
333 42
Hard Rock Mine Gem Grabprev. season 38.7%
1125 60
Crystal Arcade Gem Grabprev. season 38.6%
1000 59
Ring of Fire Hot Zoneprev. season 36.9%
1179 61
Spiraling Out Brawl Ball 23.0%
74 20
Pit Stop Heist 33.8%
325 42
Hot Potato Heist 35.1%
630 52
Parallel Plays Hot Zoneprev. season 33.7%
483 48
Kaboom Canyon Heist 33.7%
519 49
Triple Dribble Brawl Ballprev. season 31.1%
341 42
Open Business Hot Zoneprev. season 31.0%
693 53
Dueling Beetles Hot Zoneprev. season 30.7%
612 51

Against whom

Direct duels in Knockout: how Mandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.7% against Chuck in Heist. On average the worst case sits at 26.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Edgar 59.2% 3,020 games Pearl 65.4% 382 games Gray 60.3% 769 games Brock 56.9% 3,735 games Grom 60.2% 382 games Bolt 59.3% 405 games

Who plays him best

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Mogging people Diamond 28 30.0% 39.3%
2 あやまれどうするつ森 Diamond 28 29.1% 35.7%
3 Maverick Diamond 22 28.2% 31.8%