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← Overview

Mandy

Marksman Epic Ranked · Gold
52.9%Win rate across all maps
32,119Games
100Trust Score
26. of 105Rank by score
−2.7Skill bonus

Best map: Flaring Phoenix with 56.8% from 3,233 games.

Wins late — in Gem Grab 8.2 points better in long rounds than in short ones (50.5% against 42.3%, split at 102 s). Needs the long round; in a fast game he never arrives.

Goldchange

History

08/02 to 08/21, 13 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/21.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/02 — 53.8% from 78 appearances08/03 — 46.2% from 184 appearances08/04 — 52.9% from 647 appearances08/05 — 52.4% from 1,894 appearances08/06 — 52.1% from 1,356 appearances08/13 — 57.4% from 68 appearances08/14 — 54.4% from 79 appearances08/15 — 54.4% from 79 appearances08/16 — 45.5% from 101 appearances08/17 — 50.0% from 88 appearances08/18 — 43.3% from 97 appearances08/20 — 52.7% from 21,383 appearances08/21 — 53.2% from 10,736 appearances
53.8%08/02 53.2%08/21

Pick rate

08/02 — 1.3% from 78 appearances08/03 — 1.4% from 184 appearances08/04 — 1.5% from 647 appearances08/05 — 1.5% from 1,894 appearances08/06 — 1.6% from 1,356 appearances08/13 — 1.7% from 68 appearances08/14 — 1.9% from 79 appearances08/15 — 1.7% from 79 appearances08/16 — 1.7% from 101 appearances08/17 — 1.3% from 88 appearances08/18 — 1.6% from 97 appearances08/20 — 0.9% from 21,383 appearances08/21 — 0.9% from 10,736 appearances
1.3%08/02 0.9%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.7 — punishes weak opponents: from Silver to Masters the win rate drops by 2.7 points (regression 48.7% to 45.9%). Higher up he gets outplayed.

Silver — 55.6% from 2,575 gamesGold — 52.7% from 36,975 gamesDiamond — 46.5% from 107,972 gamesMythic — 46.6% from 757,193 gamesLegendary — 48.6% from 126,473 gamesMasters — 51.4% from 1,559 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Gold).

MapWin rateGamesTrust
Flaring Phoenix Knockout 56.8%
3233 76
Shooting Star Bounty 56.2%
2492 72
Dry Season Bounty 56.2%
2496 72
Out in the Open Knockout 55.3%
3079 75
Hideout Bounty 55.7%
1989 69
New Horizons Knockout 53.9%
2268 71
Safe(r) Zone Heist 53.7%
2249 71
Layer Cake Bounty 54.7%
1120 60
Bridge Too Far Heist 53.4%
2597 73
Belle's Rock Knockout 53.4%
2264 71
Safe Zone Heist 52.3%
2248 71
Rustic Arcade Gem Grab 49.2%
789 55
Spiraling Out Brawl Ball 54.3%
94 23
Deathcap Trap Gem Grabprev. season 54.1%
61 17
Gem Fort Gem Grab 48.0%
246 38
Kaboom Canyon Heist 45.7%
958 58
Undermine Gem Grab 46.2%
253 38
Hot Potato Heist 44.6%
1267 62
Hard Rock Mine Gem Grab 45.6%
294 40
Pit Stop Heist 44.6%
746 54
Center Stage Brawl Ball 45.8%
118 27
Open Business Hot Zone 43.0%
200 34
Pinball Dreams Brawl Ball 42.5%
167 32
Sneaky Fields Brawl Ball 38.4%
73 19
Triple Dribble Brawl Ball 38.8%
85 22
Parallel Plays Hot Zone 39.2%
102 24
Crystal Arcade Gem Grabprev. season 37.5%
88 22
Double Swoosh Gem Grab 38.9%
239 37
Dueling Beetles Hot Zone 37.6%
173 32
Ring of Fire Hot Zone 34.6%
280 39

Against whom

Direct duels in Knockout: how Mandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.8% against Chuck in Heist. On average the worst case sits at 27.1%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Pearl 65.4% 431 games Edgar 58.8% 3,157 games Gray 60.6% 820 games Brock 56.9% 3,920 games Grom 60.3% 400 games Bolt 58.9% 421 games

Who plays him best

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Mogging people Diamond 28 29.7% 39.3%
2 あやまれどうするつ森 Diamond 29 28.6% 34.5%
3 Maverick Diamond 22 27.9% 31.8%