Best map: Flaring Phoenix with 56.8% from 3,233 games.
Wins late — in Gem Grab 8.2 points better in long rounds than in short ones (50.5% against 42.3%, split at 102 s). Needs the long round; in a fast game he never arrives.
Goldchange
08/02 to 08/21, 13 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/21.
Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.7 — punishes weak opponents: from Silver to Masters the win rate drops by 2.7 points (regression 48.7% to 45.9%). Higher up he gets outplayed.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix ![]() |
56.8% | 3233 | 76 | ||
Shooting Star ![]() |
56.2% | 2492 | 72 | ||
Dry Season ![]() |
56.2% | 2496 | 72 | ||
Out in the Open ![]() |
55.3% | 3079 | 75 | ||
Hideout ![]() |
55.7% | 1989 | 69 | ||
New Horizons ![]() |
53.9% | 2268 | 71 | ||
Safe(r) Zone ![]() |
53.7% | 2249 | 71 | ||
Layer Cake ![]() |
54.7% | 1120 | 60 | ||
Bridge Too Far ![]() |
53.4% | 2597 | 73 | ||
Belle's Rock ![]() |
53.4% | 2264 | 71 | ||
Safe Zone ![]() |
52.3% | 2248 | 71 | ||
Rustic Arcade ![]() |
49.2% | 789 | 55 | ||
Spiraling Out ![]() |
54.3% | 94 | 23 | ||
Deathcap Trap prev. season |
54.1% | 61 | 17 | ||
Gem Fort ![]() |
48.0% | 246 | 38 | ||
Kaboom Canyon ![]() |
45.7% | 958 | 58 | ||
Undermine ![]() |
46.2% | 253 | 38 | ||
Hot Potato ![]() |
44.6% | 1267 | 62 | ||
Hard Rock Mine ![]() |
45.6% | 294 | 40 | ||
Pit Stop ![]() |
44.6% | 746 | 54 | ||
Center Stage ![]() |
45.8% | 118 | 27 | ||
Open Business ![]() |
43.0% | 200 | 34 | ||
Pinball Dreams ![]() |
42.5% | 167 | 32 | ||
Sneaky Fields ![]() |
38.4% | 73 | 19 | ||
Triple Dribble ![]() |
38.8% | 85 | 22 | ||
Parallel Plays ![]() |
39.2% | 102 | 24 | ||
Crystal Arcade prev. season |
37.5% | 88 | 22 | ||
Double Swoosh ![]() |
38.9% | 239 | 37 | ||
Dueling Beetles ![]() |
37.6% | 173 | 32 | ||
Ring of Fire ![]() |
34.6% | 280 | 39 |
Direct duels in Knockout: how Mandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.8% against Chuck in Heist. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Pearl
65.4%
431 games
Edgar
58.8%
3,157 games
Gray
60.6%
820 games
Brock
56.9%
3,920 games
Grom
60.3%
400 games
Bolt
58.9%
421 games
Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Mogging people | Diamond | 28 | 29.7% | 39.3% |
| 2 | あやまれどうするつ森 | Diamond | 29 | 28.6% | 34.5% |
| 3 | Maverick | Diamond | 22 | 27.9% | 31.8% |