Best map: Belle's Rock with 51.6% from 8,963 games.
Wins late — in Gem Grab 8.2 points better in long rounds than in short ones (50.5% against 42.3%, split at 102 s). Needs the long round; in a fast game he never arrives.
Legendarychange
08/03 to 08/19, 17 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/19.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.7 — punishes weak opponents: from Silver to Masters the win rate drops by 2.7 points (regression 48.7% to 45.9%). Higher up he gets outplayed.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock prev. season |
51.6% | 8963 | 91 | ||
Layer Cake prev. season |
52.1% | 4158 | 80 | ||
Flaring Phoenix prev. season |
50.9% | 19842 | 100 | ||
Dry Season prev. season |
50.6% | 15037 | 99 | ||
Shooting Star prev. season |
50.1% | 16729 | 100 | ||
Out in the Open prev. season |
49.6% | 15640 | 100 | ||
New Horizons prev. season |
49.8% | 9982 | 93 | ||
Hideout prev. season |
49.0% | 12257 | 96 | ||
Triple Dribble prev. season |
45.5% | 88 | 22 | ||
Pinball Dreams prev. season |
44.4% | 257 | 38 | ||
Double Swoosh prev. season |
44.0% | 159 | 31 | ||
Safe Zone prev. season |
42.3% | 7883 | 89 | ||
Undermine prev. season |
43.8% | 233 | 37 | ||
Hard Rock Mine prev. season |
43.8% | 224 | 36 | ||
Bridge Too Far prev. season |
42.1% | 8800 | 91 | ||
Kaboom Canyon prev. season |
40.8% | 1338 | 63 | ||
Sneaky Fields prev. season |
36.7% | 109 | 25 | ||
Dueling Beetles prev. season |
35.4% | 99 | 24 | ||
Gem Fort prev. season |
36.9% | 160 | 31 | ||
Parallel Plays prev. season |
28.3% | 60 | 16 | ||
Ring of Fire prev. season |
37.6% | 391 | 44 | ||
Deathcap Trap prev. season |
37.4% | 441 | 46 | ||
Crystal Arcade prev. season |
36.8% | 310 | 41 | ||
Open Business prev. season |
31.4% | 105 | 25 | ||
Rustic Arcade prev. season |
37.5% | 1761 | 67 | ||
Center Stage prev. season |
32.0% | 128 | 28 | ||
Hot Potato prev. season |
35.2% | 1319 | 63 |
Direct duels in Knockout: how Mandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.8% against Chuck in Heist. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Pearl
65.4%
431 games
Edgar
58.8%
3,157 games
Gray
60.6%
820 games
Brock
56.9%
3,920 games
Grom
60.3%
400 games
Bolt
58.9%
421 games
Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Mogging people | Diamond | 28 | 29.7% | 39.3% |
| 2 | あやまれどうするつ森 | Diamond | 29 | 28.6% | 34.5% |
| 3 | Maverick | Diamond | 22 | 27.9% | 31.8% |