There are barely any games for this brawler on Beach Ball — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
Wins early — in Hot Zone 7.4 points better in short rounds than in long ones (31.7% against 39.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
Direct duels in Brawl Ball: how Mandy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Beach Ball. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bull
47.8%
312 games
Otis
51.3%
76 games
Buzz
50.8%
63 games
Griff
46.2%
517 games
Ash
49.2%
63 games
Shade
48.2%
85 games
Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.