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← Overview

Mandy

Marksman Epic Ranked · Gold Crystal Arcade Gem Grab
37.5%Win rate on Crystal Arcade
88Games here
0.8%Pick rate
22Trust Score
86. of 94Rank on this map

Wins late — in Heist 8.6 points better in long rounds than in short ones (47.6% against 38.9%, split at 87 s). Needs the long round; in a fast game he never arrives.

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 16.PopularityBreadthCounter safetyStar rate
Win rate 16.43.3 %
Popularity 42.0.34 %
Breadth 62.21% of maps
Counter safety 24.28.4 %
Star rate 36.21.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 62th means “better than 62% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier on Crystal Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +1.3 points across the whole range). He plays the same at the bottom as at the top.

Diamond — 38.6% from 1,000 gamesMythic — 41.2% from 6,289 gamesLegendary — 36.8% from 310 games
DiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Mandy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Crystal Arcade. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 61.5% 537 games Ash 54.3% 129 games Sirius 59.7% 62 games Tara 52.8% 163 games 8-Bit 49.9% 395 games Bull 50.2% 247 games

Who plays him best

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Vornyx Legendary 40 38.8% 62.5%
2 DarkBluE Legendary 61 38.7% 55.7%
3 RestB-_ Legendary 23 37.2% 69.6%
4 🥶🥶 Legendary 23 37.2% 69.6%
5 MRM/だんぼーる Legendary 45 37.1% 55.6%