Wins late — in Heist 9.0 points better in long rounds than in short ones (46.5% against 37.5%, split at 99 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Crystal Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +1.2 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Gem Grab: how Mandy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Crystal Arcade. Computed for Legendary.
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Legendary.
Pearl
52.8%
89 games
Nori
47.3%
167 games
Edgar
47.0%
166 games
8-Bit
46.3%
164 games
Bolt
46.8%
79 games
Tara
44.2%
95 games
Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound. To the full list