My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Mandy

Marksman Epic Ranked · Diamond Dry Season Bounty
52.3%Win rate on Dry Season
4,216Games here
2.3%Pick rate
80Trust Score
13. of 105Rank on this map
−3.0Skill bonus

Wins late — in Heist 9.1 points better in long rounds than in short ones (47.1% against 38.0%, split at 85 s). Needs the long round; in a fast game he never arrives.

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadth 40.Counter safetyStar rate
Win rate 70.51.2 %
Popularity 87.2.05 %
Breadth 40.11% of maps
Counter safety 65.35.5 %
Star rate 94.33.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Dry Season. 08/04 to 08/23, 16 days. 11 earlier days are left out — below 81 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.

Win rate

08/04 — 48.8% from 213 appearances08/05 — 51.3% from 741 appearances08/06 — 47.9% from 722 appearances08/11 — 50.8% from 124 appearances08/12 — 47.1% from 397 appearances08/13 — 43.6% from 484 appearances08/14 — 49.7% from 581 appearances08/15 — 53.0% from 519 appearances08/16 — 48.7% from 630 appearances08/17 — 48.0% from 644 appearances08/18 — 51.1% from 634 appearances08/19 — 45.6% from 136 appearances08/20 — 51.9% from 1,080 appearances08/21 — 53.8% from 1,813 appearances08/22 — 50.1% from 1,121 appearances08/23 — 52.0% from 202 appearances
48.8%08/04 52.0%08/23

Pick rate

08/04 — 3.4% from 213 appearances08/05 — 3.7% from 741 appearances08/06 — 3.8% from 722 appearances08/11 — 3.4% from 124 appearances08/12 — 4.3% from 397 appearances08/13 — 3.4% from 484 appearances08/14 — 3.8% from 581 appearances08/15 — 3.3% from 519 appearances08/16 — 3.6% from 630 appearances08/17 — 3.3% from 644 appearances08/18 — 3.5% from 634 appearances08/19 — 2.9% from 136 appearances08/20 — 2.5% from 1,080 appearances08/21 — 2.5% from 1,813 appearances08/22 — 2.4% from 1,121 appearances08/23 — 2.4% from 202 appearances
3.4%08/04 2.4%08/23

Across the ranks

Win rate per rank tier on Dry Season — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.0 — punishes weak opponents: from Gold to Legendary the win rate drops by 3.0 points (regression 52.3% to 49.4%). Higher up he gets outplayed.

Gold — 55.1% from 4,797 gamesDiamond — 50.5% from 10,222 gamesMythic — 50.0% from 68,639 gamesLegendary — 50.5% from 15,184 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Bounty: how Mandy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Dry Season. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 67.3% 1,120 games Pearl 62.1% 517 games Piper 56.4% 4,159 games Brock 55.1% 5,046 games Edgar 54.6% 4,573 games Mortis 54.8% 2,620 games

Who plays him best

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 쌈@뽕한 우준이 Diamond 28 36.1% 64.3%
2 DarkBluE Mythic 40 35.4% 55.0%
3 soft tissue Mythic 21 34.1% 61.9%
4 Vornyx Legendary 20 33.5% 60.0%
5 MRM/だんぼーる Legendary 21 33.2% 57.1%