Wins late — in Gem Grab 8.2 points better in long rounds than in short ones (50.5% against 42.3%, split at 102 s). Needs the long round; in a fast game he never arrives.
Only Dry Season. 08/05 to 08/21, 4 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Win rate per rank tier on Dry Season — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −1.6 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Bounty: how Mandy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Dry Season. Computed for Gold.
Kaze
62.8%
771 duels
Crow
68.7%
259 duels
Shelly
78.5%
93 duels
Colt
59.6%
537 duels
Nori
58.0%
724 duels
Emz
62.8%
269 duels
Mandy counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.
Bolt
34.5%
316 duels
Mico
38.5%
65 duels
Mina
40.6%
101 duels
Kit
44.3%
115 duels
Belle
44.6%
121 duels
Gus
45.1%
142 duels
These counter Mandy anyway — even where Mandy wins against them: they take off more than their strength would give. They are missing above because that list sorts by confidence, not by the raw rate — so watch the duel count.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed for Gold.
Bolt
73.7%
243 games
Edgar
59.0%
1,224 games
Piper
59.3%
723 games
Byron
59.6%
428 games
Brock
56.0%
964 games
Mortis
58.4%
406 games
Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.