My roster

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Mandy

Marksman Epic Ranked · Gold Hot Potato Heist
42.5%Win rate on Hot Potato
5,314Games here
1.1%Pick rate
84Trust Score
49. of 105Rank on this map
−9.5Skill bonus

Wins early — in Hot Zone 6.4 points better in short rounds than in long ones (31.5% against 37.9%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 55.Counter safetyStar rate
Win rate 64.47.0 %
Popularity 80.1.48 %
Breadth 55.17% of maps
Counter safety 60.34.7 %
Star rate 75.22.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Hot Potato. 08/05 to 08/26, 9 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Win rate

08/05 — 52.0% from 100 appearances08/06 — 51.2% from 82 appearances08/20 — 44.6% from 854 appearances08/21 — 45.9% from 899 appearances08/22 — 37.8% from 717 appearances08/23 — 40.6% from 689 appearances08/24 — 42.0% from 1,107 appearances08/25 — 42.6% from 982 appearances08/26 — 42.4% from 66 appearances
52.0%08/05 42.4%08/26

Pick rate

08/05 — 2.2% from 100 appearances08/06 — 2.7% from 82 appearances08/20 — 1.0% from 854 appearances08/21 — 1.0% from 899 appearances08/22 — 1.2% from 717 appearances08/23 — 1.3% from 689 appearances08/24 — 1.2% from 1,107 appearances08/25 — 1.3% from 982 appearances08/26 — 1.2% from 66 appearances
2.2%08/05 1.2%08/26

Across the ranks

Win rate per rank tier on Hot Potato — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −9.5 — punishes weak opponents: from Silver to Legendary the win rate drops by 9.5 points (regression 44.4% to 34.9%). Higher up he gets outplayed.

Silver — 49.5% from 416 gamesGold — 42.7% from 5,590 gamesDiamond — 37.9% from 7,721 gamesMythic — 37.5% from 31,479 gamesLegendary — 35.1% from 1,333 games
SilverGoldDiamondMythicLegendary

Against whom

Direct duels in Heist: how Mandy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Mandy runs in 1 circle — whoever Mandy beats beats someone who in turn beats Mandy. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Chuck 56.5% 5,179 games Nori 55.9% 10,572 games Mico 55.5% 4,927 games Edgar 50.6% 13,314 games Bull 51.7% 2,150 games Melodie 50.8% 1,711 games

Who plays him best soon

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 DarkBluE Legendary 63 39.1% 57.1%
2 Vornyx Legendary 40 38.3% 62.5%
3 RestB-_ Legendary 25 37.7% 72.0%
4 🥶🥶 Legendary 30 37.6% 66.7%
5 MRM/だんぼーる Legendary 45 36.6% 55.6%