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Mandy

Marksman Epic Ranked · Mythic Hot Potato Heist
37.6%Win rate on Hot Potato
31,115Games here
4.6%Pick rate
100Trust Score
93. of 105Rank on this map
−7.9Skill bonus

Wins late — in Heist 9.2 points better in long rounds than in short ones (50.5% against 41.3%, split at 83 s). Needs the long round; in a fast game he never arrives.

History

Only Hot Potato. 08/04 to 08/19, 13 days. 11 earlier days are left out — below 244 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Win rate

08/04 — 34.7% from 357 appearances08/05 — 35.6% from 1,294 appearances08/06 — 37.2% from 1,144 appearances08/10 — 39.8% from 611 appearances08/11 — 37.6% from 2,467 appearances08/12 — 35.5% from 3,537 appearances08/13 — 37.5% from 3,599 appearances08/14 — 38.4% from 3,369 appearances08/15 — 36.4% from 3,338 appearances08/16 — 37.8% from 3,646 appearances08/17 — 39.3% from 3,407 appearances08/18 — 37.4% from 2,954 appearances08/19 — 41.2% from 611 appearances
34.7%08/04 41.2%08/19

Pick rate

08/04 — 1.5% from 357 appearances08/05 — 1.5% from 1,294 appearances08/06 — 1.9% from 1,144 appearances08/10 — 1.4% from 611 appearances08/11 — 1.6% from 2,467 appearances08/12 — 1.5% from 3,537 appearances08/13 — 1.5% from 3,599 appearances08/14 — 1.5% from 3,369 appearances08/15 — 1.6% from 3,338 appearances08/16 — 1.7% from 3,646 appearances08/17 — 1.6% from 3,407 appearances08/18 — 1.6% from 2,954 appearances08/19 — 1.2% from 611 appearances
1.5%08/04 1.2%08/19

Across the ranks

Win rate per rank tier on Hot Potato — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −7.9 — punishes weak opponents: from Gold to Legendary the win rate drops by 7.9 points (regression 42.7% to 34.8%). Higher up he gets outplayed.

Gold — 45.3% from 2,075 gamesDiamond — 38.4% from 5,875 gamesMythic — 37.6% from 31,115 gamesLegendary — 35.2% from 1,319 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Heist: how Mandy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 58.6% 2,980 games Chuck 57.7% 1,853 games Mico 56.6% 1,913 games Edgar 52.1% 4,716 games Jessie 52.7% 1,546 games Penny 51.7% 1,250 games

Who plays him best

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 DarkBluE Mythic 32 32.6% 53.1%
2 soft tissue Diamond 20 32.1% 60.0%
3 ナグササリタングバーボイ Diamond 24 29.9% 45.8%
4 Mogging people Mythic 36 29.8% 41.7%
5 777 Mythic 21 29.0% 42.9%