My roster

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Mandy

Marksman Epic Ranked · Silver Hot Potato Heist
43.9%Win rate on Hot Potato
2,565Games here
1.0%Pick rate
73Trust Score
46. of 105Rank on this map
−7.0Skill bonus

Wins late — in Heist 9.1 points better in long rounds than in short ones (47.1% against 38.0%, split at 85 s). Needs the long round; in a fast game he never arrives.

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safety 63.Star rate
Win rate 81.54.0 %
Popularity 75.1.21 %
Breadth 79.36% of maps
Counter safety 63.34.5 %
Star rate 74.22.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 81th means “better than 81% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier on Hot Potato — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −7.0 — punishes weak opponents: from Gold to Legendary the win rate drops by 7.0 points (regression 42.1% to 35.1%). Higher up he gets outplayed.

Gold — 44.1% from 2,664 gamesDiamond — 38.1% from 6,244 gamesMythic — 37.6% from 31,166 gamesLegendary — 35.2% from 1,319 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Heist: how Mandy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 58.7% 3,920 games Chuck 56.6% 2,521 games Mico 56.1% 2,533 games Edgar 51.7% 6,320 games Jessie 51.0% 2,141 games Penny 50.3% 1,673 games

Who plays him best

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 쌈@뽕한 우준이 Diamond 28 36.1% 64.3%
2 DarkBluE Mythic 40 35.4% 55.0%
3 soft tissue Mythic 21 34.1% 61.9%
4 MRM/だんぼーる Legendary 21 33.1% 57.1%
5 ナグササリタングバーボイ Diamond 25 31.8% 48.0%