Wins late — in Heist 9.0 points better in long rounds than in short ones (46.5% against 37.5%, split at 99 s). Needs the long round; in a fast game he never arrives.
Only New Horizons. 08/05 to 08/18, 8 days. 15 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.
Win rate per rank tier on New Horizons — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +1.7 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Knockout: how Mandy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just New Horizons. Computed for Diamond.
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Computed for Diamond.
Edgar
56.5%
1,312 games
Brock
54.7%
2,418 games
Grom
56.7%
612 games
Tick
53.9%
1,090 games
Mico
56.2%
413 games
Pearl
59.2%
191 games
Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound. To the full list