Wins late — in Heist 9.2 points better in long rounds than in short ones (50.5% against 41.3%, split at 83 s). Needs the long round; in a fast game he never arrives.
For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.
Win rate per rank tier on Open Business — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −7.1 — punishes weak opponents: from Gold to Mythic the win rate drops by 7.1 points (regression 37.5% to 30.3%). Higher up he gets outplayed.
Direct duels in Hot Zone: how Mandy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Open Business. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Tick
48.8%
160 games
Bo
45.3%
256 games
Kenji
44.6%
74 games
Shade
43.3%
67 games
Starr Nova
40.9%
66 games
Crow
38.3%
60 games
Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 쌈@뽕한 우준이 | Diamond | 26 | 35.5% | 65.4% |
| 2 | DarkBluE | Mythic | 40 | 35.0% | 55.0% |
| 3 | soft tissue | Mythic | 21 | 33.6% | 61.9% |
| 4 | MRM/だんぼーる | Legendary | 21 | 32.7% | 57.1% |
| 5 | ナグササリタングバーボイ | Diamond | 25 | 31.3% | 48.0% |