Wins late — in Heist 9.0 points better in long rounds than in short ones (46.5% against 37.5%, split at 99 s). Needs the long round; in a fast game he never arrives.
Only Out in the Open. 08/05 to 08/18, 9 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.
Win rate per rank tier on Out in the Open — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +1.2 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Knockout: how Mandy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Out in the Open. Computed for Diamond.
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Computed for Diamond.
Edgar
56.4%
1,165 games
Brock
54.1%
2,175 games
Grom
56.8%
539 games
Tick
53.7%
986 games
Mico
55.1%
370 games
Pearl
58.7%
172 games
Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound. To the full list