Wins late — in Heist 8.6 points better in long rounds than in short ones (47.6% against 38.9%, split at 87 s). Needs the long round; in a fast game he never arrives.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
Only Safe Zone. 08/04 to 08/18, 15 days. 11 earlier days are left out — below 102 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −10.7 — punishes weak opponents: from Silver to Legendary the win rate drops by 10.7 points (regression 51.8% to 41.1%). Higher up he gets outplayed.
Direct duels in Heist: how Mandy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Mandy runs in 1 circle — whoever Mandy beats beats someone who in turn beats Mandy. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
56.6%
8,364 games
Chuck
56.2%
4,508 games
Mico
56.0%
4,327 games
Edgar
50.8%
11,512 games
Bull
51.5%
1,830 games
Jessie
49.8%
4,255 games
Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | DarkBluE | Legendary | 61 | 38.6% | 55.7% |
| 2 | Vornyx | Legendary | 40 | 38.6% | 62.5% |
| 3 | RestB-_ | Legendary | 23 | 37.0% | 69.6% |
| 4 | 🥶🥶 | Legendary | 23 | 37.0% | 69.6% |
| 5 | The Special One | Legendary | 89 | 36.9% | 48.3% |