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Mandy

Marksman Epic Ranked · Mythic Safe Zone Heist
36.8%Win rate on Safe Zone
543Games here
0.1%Pick rate
49Trust Score
100. of 105Rank on this map
−11.6Skill bonus

Wins late — in Heist 9.1 points better in long rounds than in short ones (47.1% against 38.0%, split at 85 s). Needs the long round; in a fast game he never arrives.

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

Win rate 7.PopularityBreadthCounter safetyStar rate
Win rate 7.37.9 %
Popularity 40.0.33 %
Breadth 30.4% of maps
Counter safety 66.34.7 %
Star rate 74.22.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 74th means “better than 74% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Safe Zone. 08/04 to 08/19, 16 days. 10 earlier days are left out — below 371 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Win rate

08/04 — 44.3% from 927 appearances08/05 — 45.0% from 3,354 appearances08/06 — 44.5% from 2,390 appearances08/07 — 38.9% from 552 appearances08/08 — 42.2% from 495 appearances08/09 — 43.8% from 532 appearances08/10 — 43.1% from 1,652 appearances08/11 — 42.5% from 5,545 appearances08/12 — 43.0% from 8,157 appearances08/13 — 44.8% from 7,638 appearances08/14 — 44.3% from 6,981 appearances08/15 — 43.8% from 6,809 appearances08/16 — 43.8% from 6,916 appearances08/17 — 44.1% from 6,725 appearances08/18 — 43.2% from 6,366 appearances08/19 — 47.3% from 1,387 appearances
44.3%08/04 47.3%08/19

Pick rate

08/04 — 3.9% from 927 appearances08/05 — 3.9% from 3,354 appearances08/06 — 4.0% from 2,390 appearances08/07 — 3.9% from 552 appearances08/08 — 3.6% from 495 appearances08/09 — 3.5% from 532 appearances08/10 — 3.9% from 1,652 appearances08/11 — 3.8% from 5,545 appearances08/12 — 3.5% from 8,157 appearances08/13 — 3.2% from 7,638 appearances08/14 — 3.1% from 6,981 appearances08/15 — 3.2% from 6,809 appearances08/16 — 3.3% from 6,916 appearances08/17 — 3.3% from 6,725 appearances08/18 — 3.4% from 6,366 appearances08/19 — 2.7% from 1,387 appearances
3.9%08/04 2.7%08/19

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −11.6 — punishes weak opponents: from Silver to Legendary the win rate drops by 11.6 points (regression 52.5% to 41.0%). Higher up he gets outplayed.

Silver — 61.2% from 309 gamesGold — 51.4% from 4,983 gamesDiamond — 45.2% from 10,526 gamesMythic — 43.8% from 67,227 gamesLegendary — 42.3% from 7,912 games
SilverGoldDiamondMythicLegendary

Against whom

Direct duels in Heist: how Mandy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 58.8% 4,248 games Chuck 56.7% 2,778 games Mico 56.2% 2,731 games Edgar 51.5% 6,927 games Jessie 50.9% 2,344 games Bull 50.7% 1,138 games

Who plays him best

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 DarkBluE Legendary 49 38.5% 59.2%
2 쌈@뽕한 우준이 Diamond 29 36.4% 62.1%
3 MRM/だんぼーる Legendary 26 35.7% 61.5%
4 Vornyx Legendary 26 35.7% 61.5%
5 soft tissue Mythic 21 34.8% 61.9%