My roster

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Mandy

Marksman Epic Ranked · Mythic Shooting Star Bounty
46.5%Win rate on Shooting Star
1,953Games here
0.5%Pick rate
69Trust Score
48. of 105Rank on this map
−6.0Skill bonus

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 30.Counter safetyStar rate
Win rate 54.48.3 %
Popularity 68.0.93 %
Breadth 30.4% of maps
Counter safety 65.35.1 %
Star rate 94.32.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Shooting Star. 08/04 to 08/24, 20 days. 8 earlier days are left out — below 272 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/24.

Win rate

08/04 — 50.4% from 1,009 appearances08/05 — 49.1% from 3,632 appearances08/06 — 49.4% from 2,538 appearances08/07 — 49.5% from 570 appearances08/08 — 51.0% from 582 appearances08/09 — 50.9% from 680 appearances08/10 — 48.5% from 1,731 appearances08/11 — 49.9% from 6,175 appearances08/12 — 49.5% from 8,803 appearances08/13 — 51.0% from 8,812 appearances08/14 — 50.6% from 8,427 appearances08/15 — 50.1% from 8,082 appearances08/16 — 50.2% from 7,874 appearances08/17 — 50.1% from 7,539 appearances08/18 — 49.8% from 6,967 appearances08/19 — 51.5% from 1,813 appearances08/21 — 46.1% from 447 appearances08/22 — 46.0% from 543 appearances08/23 — 47.7% from 480 appearances08/24 — 45.3% from 426 appearances
50.4%08/04 45.3%08/24

Pick rate

08/04 — 4.0% from 1,009 appearances08/05 — 3.9% from 3,632 appearances08/06 — 3.9% from 2,538 appearances08/07 — 3.9% from 570 appearances08/08 — 4.0% from 582 appearances08/09 — 4.1% from 680 appearances08/10 — 3.8% from 1,731 appearances08/11 — 3.8% from 6,175 appearances08/12 — 3.5% from 8,803 appearances08/13 — 3.5% from 8,812 appearances08/14 — 3.5% from 8,427 appearances08/15 — 3.5% from 8,082 appearances08/16 — 3.6% from 7,874 appearances08/17 — 3.4% from 7,539 appearances08/18 — 3.5% from 6,967 appearances08/19 — 3.4% from 1,813 appearances08/21 — 2.0% from 447 appearances08/22 — 2.3% from 543 appearances08/23 — 2.3% from 480 appearances08/24 — 2.3% from 426 appearances
4.0%08/04 2.3%08/24

Across the ranks

Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −6.0 — punishes weak opponents: from Silver to Legendary the win rate drops by 6.0 points (regression 54.8% to 48.8%). Higher up he gets outplayed.

Silver — 60.0% from 445 gamesGold — 54.7% from 7,073 gamesDiamond — 51.2% from 13,300 gamesMythic — 50.0% from 77,481 gamesLegendary — 50.0% from 17,040 games
SilverGoldDiamondMythicLegendary

Against whom

Direct duels in Bounty: how Mandy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 67.0% 1,658 games Grom 59.2% 796 games Brock 55.5% 7,549 games Piper 55.5% 6,252 games Pearl 58.5% 812 games 8-Bit 55.9% 1,967 games

Who plays him best

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Vornyx Legendary 40 39.1% 62.5%
2 DarkBluE Legendary 61 39.0% 55.7%
3 The Special One Legendary 81 38.1% 50.6%
4 RestB-_ Legendary 23 37.6% 69.6%
5 ⇝シꨄฬÆ︀ℍꨄシ⇜ Legendary 20 37.0% 70.0%