Wins late — in Heist 9.1 points better in long rounds than in short ones (47.1% against 38.0%, split at 85 s). Needs the long round; in a fast game he never arrives.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
Direct duels in Brawl Ball: how Mandy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Spiraling Out. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Frank
50.4%
123 games
Griff
46.4%
274 games
Willow
46.2%
186 games
Bull
43.7%
158 games
Edgar
43.4%
417 games
Colt
41.9%
86 games
Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | DarkBluE | Legendary | 52 | 38.5% | 57.7% |
| 2 | MRM/だんぼーる | Legendary | 29 | 36.6% | 62.1% |
| 3 | Vornyx | Legendary | 29 | 36.6% | 62.1% |
| 4 | 쌈@뽕한 우준이 | Diamond | 29 | 36.6% | 62.1% |
| 5 | The Special One | Legendary | 29 | 35.7% | 58.6% |