My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Mandy

Marksman Epic Ranked · Mythic Undermine Gem Grab
39.7%Win rate on Undermine
4,614Games here
0.8%Pick rate
81Trust Score
103. of 105Rank on this map
−4.0Skill bonus

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 3.41.4 %
Popularity 93.4.02 %
Breadth 0.0% of maps
Counter safety 32.30.6 %
Star rate 62.27.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Undermine. 08/05 to 08/19, 12 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/19.

Win rate

08/05 — 40.0% from 195 appearances08/06 — 38.2% from 123 appearances08/10 — 40.2% from 97 appearances08/11 — 40.7% from 295 appearances08/12 — 37.4% from 489 appearances08/13 — 40.9% from 550 appearances08/14 — 36.7% from 509 appearances08/15 — 44.6% from 572 appearances08/16 — 40.0% from 482 appearances08/17 — 37.3% from 560 appearances08/18 — 42.4% from 500 appearances08/19 — 37.8% from 90 appearances
40.0%08/05 37.8%08/19

Pick rate

08/05 — 0.2% from 195 appearances08/06 — 0.2% from 123 appearances08/10 — 0.2% from 97 appearances08/11 — 0.2% from 295 appearances08/12 — 0.2% from 489 appearances08/13 — 0.2% from 550 appearances08/14 — 0.2% from 509 appearances08/15 — 0.3% from 572 appearances08/16 — 0.2% from 482 appearances08/17 — 0.3% from 560 appearances08/18 — 0.3% from 500 appearances08/19 — 0.2% from 90 appearances
0.2%08/05 0.2%08/19

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −4.0 — punishes weak opponents: from Gold to Mythic the win rate drops by 4.0 points (regression 43.7% to 39.6%). Higher up he gets outplayed.

Gold — 44.2% from 658 gamesDiamond — 41.1% from 1,235 gamesMythic — 39.7% from 4,614 games
GoldDiamondMythic

Against whom

Direct duels in Gem Grab: how Mandy does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.

Counters

Mandy counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 62.0% 376 games Ash 57.1% 105 games Fang 50.4% 337 games Tara 54.4% 103 games Starr Nova 49.0% 359 games Bull 50.3% 191 games

Who plays him best

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 DarkBluE Legendary 58 38.3% 55.2%
2 Vornyx Legendary 32 37.6% 62.5%
3 쌈@뽕한 우준이 Diamond 30 37.4% 63.3%
4 MRM/だんぼーる Legendary 29 36.9% 62.1%
5 The Special One Legendary 29 36.0% 58.6%