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EN

Mandy

Marksman Epic Ranked · Silver
56.7%Win rate across all maps
8,985Games
91Trust Score
12. of 105Rank by score
−4.3Skill bonus

Best map: Shooting Star with 63.1% from 610 games.

Wins early — in Hot Zone 7.4 points better in short rounds than in long ones (31.7% against 39.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safety 30.Star rate
Win rate 90.56.7 %
Popularity 65.0.77 %
Breadth 65.23% of maps
Counter safety 30.23.0 %
Star rate 82.29.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/04 — 63.5% from 74 appearances08/05 — 64.0% from 114 appearances08/06 — 35.4% from 79 appearances08/20 — 58.8% from 1,910 appearances08/21 — 54.3% from 1,525 appearances08/22 — 54.0% from 1,299 appearances08/23 — 55.2% from 1,136 appearances08/24 — 59.6% from 1,694 appearances08/25 — 56.8% from 1,360 appearances08/26 — 62.3% from 61 appearances
63.5%08/04 62.3%08/26

Pick rate

08/04 — 1.2% from 74 appearances08/05 — 0.9% from 114 appearances08/06 — 1.0% from 79 appearances08/20 — 0.8% from 1,910 appearances08/21 — 0.8% from 1,525 appearances08/22 — 0.9% from 1,299 appearances08/23 — 0.8% from 1,136 appearances08/24 — 0.7% from 1,694 appearances08/25 — 0.7% from 1,360 appearances08/26 — 0.6% from 61 appearances
1.2%08/04 0.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.3 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.3 points (regression 49.9% to 45.6%). Higher up he gets outplayed.

Bronze — 53.0% from 828 gamesSilver — 56.5% from 9,336 gamesGold — 49.5% from 129,878 gamesDiamond — 46.7% from 169,875 gamesMythic — 46.6% from 783,464 gamesLegendary — 48.6% from 131,871 gamesMasters — 51.4% from 1,591 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Shooting Star Bounty 63.1%
610 51
Flaring Phoenix Knockout 62.1%
728 54
Dry Season Bounty 62.5%
582 50
Out in the Open Knockout 60.7%
721 54
Belle's Rock Knockout 59.7%
660 52
Hideout Bounty 59.7%
521 49
New Horizons Knockout 58.5%
615 51
Safe(r) Zone Heist 58.7%
559 50
Bridge Too Far Heist 57.6%
668 52
Safe Zone Heist 57.5%
577 50
Layer Cake Bounty 56.4%
321 42
Rustic Arcade Gem Grab 55.3%
291 40
Hot Potato Heist 49.6%
401 45
Gem Fort Gem Grab 52.8%
125 27
Pinball Dreams Brawl Ball 55.2%
67 18
Center Stage Brawl Ball 54.9%
51 14
Pit Stop Heist 47.6%
296 40
Kaboom Canyon Heist 47.1%
333 42
Undermine Gem Grab 48.3%
120 27
Hard Rock Mine Gem Grab 46.8%
126 28
Dueling Beetles Hot Zone 46.7%
75 20
Triple Dribble Brawl Ball 46.0%
50 14
Ring of Fire Hot Zone 45.5%
101 24
Sneaky Fields Brawl Ball 41.5%
41 11
Parallel Plays Hot Zone 42.7%
89 22
Double Swoosh Gem Grab 42.4%
99 24
Spiraling Out Brawl Ball 39.1%
64 17
Open Business Hot Zone 37.6%
93 23

Who beats Mandy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 DarkBluE Legendary 63 39.0% 57.1%
2 Vornyx Legendary 40 38.2% 62.5%
3 RestB-_ Legendary 25 37.7% 72.0%
4 🥶🥶 Legendary 30 37.6% 66.7%
5 MRM/だんぼーる Legendary 45 36.6% 55.6%