Best map: Shooting Star with 54.8% from 8,959 games.
Wins late — in Heist 8.6 points better in long rounds than in short ones (47.6% against 38.9%, split at 87 s). Needs the long round; in a fast game he never arrives.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 9 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −6.1 — punishes weak opponents: from Silver to Masters the win rate drops by 6.1 points (regression 53.6% to 47.4%). Higher up he gets outplayed.
Bounty▾
Where this brawler works (ranked, Gold). Filtered to Bounty: 4 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Shooting Star ![]() |
54.8% | 8959 | 91 | ||
Dry Season ![]() |
54.0% | 8859 | 91 | ||
Hideout ![]() |
52.4% | 7425 | 89 | ||
Layer Cake ![]() |
49.9% | 4254 | 80 |
Direct duels in Bounty: how Mandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.7% against Starr Nova in Hot Zone. On average the worst case sits at 28.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Mandy runs in 1 circle — whoever Mandy beats beats someone who in turn beats Mandy. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
66.3%
2,064 games
Brock
55.7%
9,780 games
Grom
57.9%
1,085 games
8-Bit
56.3%
2,588 games
Piper
55.0%
8,166 games
Pearl
57.0%
1,106 games
Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.