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Mandy

Marksman Epic Ranked · Gold Bounty
53.2%Win rate in Bounty
29,497Games
100Trust Score
17. of 105Rank in Bounty
−6.1Skill bonus

Best map: Shooting Star with 54.8% from 8,959 games.

Wins late — in Heist 8.6 points better in long rounds than in short ones (47.6% against 38.9%, split at 87 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 55.Counter safetyStar rate
Win rate 79.53.2 %
Popularity 85.1.63 %
Breadth 55.17% of maps
Counter safety 86.36.7 %
Star rate 94.32.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 9 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/04 — 53.3% from 150 appearances08/05 — 56.4% from 431 appearances08/06 — 54.1% from 305 appearances08/20 — 55.9% from 5,711 appearances08/21 — 54.4% from 5,237 appearances08/22 — 51.7% from 4,074 appearances08/23 — 52.1% from 3,778 appearances08/24 — 52.8% from 6,013 appearances08/25 — 51.4% from 4,654 appearances
53.3%08/04 51.4%08/25

Pick rate

08/04 — 2.3% from 150 appearances08/05 — 2.3% from 431 appearances08/06 — 2.4% from 305 appearances08/20 — 1.6% from 5,711 appearances08/21 — 1.5% from 5,237 appearances08/22 — 1.7% from 4,074 appearances08/23 — 1.8% from 3,778 appearances08/24 — 1.7% from 6,013 appearances08/25 — 1.6% from 4,654 appearances
2.3%08/04 1.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −6.1 — punishes weak opponents: from Silver to Masters the win rate drops by 6.1 points (regression 53.6% to 47.4%). Higher up he gets outplayed.

Silver — 60.5% from 2,041 gamesGold — 53.3% from 30,582 gamesDiamond — 50.4% from 45,836 gamesMythic — 49.5% from 240,514 gamesLegendary — 50.1% from 50,151 gamesMasters — 48.2% from 488 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Bounty

Where this brawler works (ranked, Gold). Filtered to Bounty: 4 of 30 maps.

MapWin rateGamesTrust
Shooting Star Bounty 54.8%
8959 91
Dry Season Bounty 54.0%
8859 91
Hideout Bounty 52.4%
7425 89
Layer Cake Bounty 49.9%
4254 80

Against whom

Direct duels in Bounty: how Mandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 27.7% against Starr Nova in Hot Zone. On average the worst case sits at 28.6%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Mandy runs in 1 circle — whoever Mandy beats beats someone who in turn beats Mandy. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 66.3% 2,064 games Brock 55.7% 9,780 games Grom 57.9% 1,085 games 8-Bit 56.3% 2,588 games Piper 55.0% 8,166 games Pearl 57.0% 1,106 games

Who plays him best soon

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 DarkBluE Legendary 63 39.1% 57.1%
2 Vornyx Legendary 40 38.3% 62.5%
3 RestB-_ Legendary 25 37.7% 72.0%
4 🥶🥶 Legendary 30 37.6% 66.7%
5 MRM/だんぼーる Legendary 45 36.6% 55.6%