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Mandy

Marksman Epic Ranked · Masters Bounty
48.4%Win rate in Bounty
490Games
48Trust Score
53. of 87Rank in Bounty
−6.3Skill bonus

Best map: Flaring Phoenix with 54.7% from 1,573 games.

Wins early — in Hot Zone 7.4 points better in short rounds than in long ones (31.7% against 39.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 24.Counter safetyStar rate
Win rate 33.48.4 %
Popularity 56.0.69 %
Breadth 24.3% of maps
Counter safety 66.36.5 %
Star rate 92.30.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/11, 3 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/11.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/05 — 46.7% from 60 appearances08/10 — 44.4% from 63 appearances08/11 — 48.9% from 88 appearances
46.7%08/05 48.9%08/11

Pick rate

08/05 — 0.7% from 60 appearances08/10 — 0.8% from 63 appearances08/11 — 1.0% from 88 appearances
0.7%08/05 1.0%08/11

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −6.3 — punishes weak opponents: from Silver to Masters the win rate drops by 6.3 points (regression 53.7% to 47.4%). Higher up he gets outplayed.

Silver — 60.8% from 2,193 gamesGold — 53.3% from 32,809 gamesDiamond — 50.5% from 47,036 gamesMythic — 49.5% from 241,291 gamesLegendary — 50.1% from 50,370 gamesMasters — 48.4% from 490 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Bounty

Where this brawler works (ranked, Masters). Filtered to Bounty: 4 of 9 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Layer Cake Bountyprev. season 51.7%
4538 81
Hideout Bounty 53.1%
527 49
Dry Season Bounty 48.3%
824 56
Shooting Star Bounty 46.9%
563 50

Against whom

Direct duels in Bounty: how Mandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 27.5% against Starr Nova in Hot Zone. On average the worst case sits at 28.7%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Mandy runs in 1 circle — whoever Mandy beats beats someone who in turn beats Mandy. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 66.4% 2,175 games Brock 55.9% 10,390 games Grom 58.5% 1,154 games Piper 55.1% 8,635 games 8-Bit 56.1% 2,738 games Pearl 56.9% 1,172 games

Who plays him best soon

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 DarkBluE Legendary 63 38.8% 57.1%
2 Vornyx Legendary 40 37.9% 62.5%
3 🥶🥶 Legendary 33 37.9% 66.7%
4 RestB-_ Legendary 25 37.3% 72.0%
5 MRM/だんぼーる Legendary 45 36.3% 55.6%