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Mandy

Marksman Epic Ranked · Silver Bounty
60.7%Win rate in Bounty
1,997Games
69Trust Score
2. of 104Rank in Bounty
−6.2Skill bonus

Best map: Shooting Star with 63.1% from 605 games.

Wins late — in Heist 8.6 points better in long rounds than in short ones (47.6% against 38.9%, split at 87 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 63.Counter safetyStar rate
Win rate 98.60.7 %
Popularity 80.1.23 %
Breadth 63.23% of maps
Counter safety 67.36.1 %
Star rate 94.32.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/20 — 60.7% from 428 appearances08/21 — 56.5% from 322 appearances08/22 — 58.7% from 288 appearances08/23 — 57.7% from 267 appearances08/24 — 65.7% from 385 appearances08/25 — 64.1% from 301 appearances
60.7%08/20 64.1%08/25

Pick rate

08/20 — 1.2% from 428 appearances08/21 — 1.2% from 322 appearances08/22 — 1.3% from 288 appearances08/23 — 1.3% from 267 appearances08/24 — 1.2% from 385 appearances08/25 — 1.1% from 301 appearances
1.2%08/20 1.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −6.2 — punishes weak opponents: from Silver to Masters the win rate drops by 6.2 points (regression 53.6% to 47.4%). Higher up he gets outplayed.

Silver — 60.5% from 2,057 gamesGold — 53.3% from 30,700 gamesDiamond — 50.4% from 45,924 gamesMythic — 49.5% from 240,567 gamesLegendary — 50.1% from 50,167 gamesMasters — 48.2% from 488 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Bounty

Where this brawler works (ranked, Silver). Filtered to Bounty: 4 of 28 maps.

MapWin rateGamesTrust
Shooting Star Bounty 63.1%
605 51
Dry Season Bounty 62.2%
571 50
Hideout Bounty 59.2%
502 48
Layer Cake Bounty 56.1%
319 41

Against whom

Direct duels in Bounty: how Mandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 27.6% against Starr Nova in Hot Zone. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Mandy runs in 1 circle — whoever Mandy beats beats someone who in turn beats Mandy. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 66.3% 2,069 games Brock 55.6% 9,824 games Grom 57.9% 1,091 games 8-Bit 56.3% 2,601 games Piper 55.0% 8,194 games Pearl 56.9% 1,111 games

Who plays him best soon

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 DarkBluE Legendary 63 39.1% 57.1%
2 Vornyx Legendary 40 38.3% 62.5%
3 RestB-_ Legendary 25 37.8% 72.0%
4 🥶🥶 Legendary 30 37.7% 66.7%
5 MRM/だんぼーる Legendary 45 36.7% 55.6%