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Mandy

Marksman Epic Ranked · Legendary
50.3%Win rate across all maps
5,767Games
85Trust Score
72. of 105Rank by score
−4.5Skill bonus

Best map: Flaring Phoenix with 55.0% from 1,504 games.

Wins early — in Hot Zone 7.4 points better in short rounds than in long ones (31.7% against 39.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 24.Counter safetyStar rate
Win rate 28.50.3 %
Popularity 46.0.45 %
Breadth 24.3% of maps
Counter safety 31.23.5 %
Star rate 82.29.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/03 — 47.7% from 1,238 appearances08/04 — 48.9% from 6,530 appearances08/05 — 49.2% from 14,605 appearances08/06 — 48.5% from 6,747 appearances08/07 — 48.2% from 3,185 appearances08/08 — 48.7% from 3,587 appearances08/09 — 49.7% from 4,226 appearances08/10 — 46.8% from 11,708 appearances08/11 — 48.4% from 22,341 appearances08/12 — 48.5% from 15,510 appearances08/13 — 48.9% from 8,753 appearances08/14 — 48.7% from 6,122 appearances08/15 — 49.7% from 5,115 appearances08/16 — 47.4% from 5,550 appearances08/17 — 49.5% from 4,479 appearances08/18 — 48.8% from 4,623 appearances08/19 — 49.6% from 1,474 appearances08/22 — 49.3% from 600 appearances08/23 — 50.5% from 1,059 appearances08/24 — 49.5% from 1,708 appearances08/25 — 51.0% from 1,807 appearances
47.7%08/03 51.0%08/25

Pick rate

08/03 — 0.8% from 1,238 appearances08/04 — 0.9% from 6,530 appearances08/05 — 0.9% from 14,605 appearances08/06 — 0.7% from 6,747 appearances08/07 — 0.8% from 3,185 appearances08/08 — 0.7% from 3,587 appearances08/09 — 0.7% from 4,226 appearances08/10 — 0.8% from 11,708 appearances08/11 — 0.8% from 22,341 appearances08/12 — 0.7% from 15,510 appearances08/13 — 0.7% from 8,753 appearances08/14 — 0.7% from 6,122 appearances08/15 — 0.8% from 5,115 appearances08/16 — 0.8% from 5,550 appearances08/17 — 0.7% from 4,479 appearances08/18 — 0.7% from 4,623 appearances08/19 — 0.7% from 1,474 appearances08/22 — 0.4% from 600 appearances08/23 — 0.5% from 1,059 appearances08/24 — 0.5% from 1,708 appearances08/25 — 0.5% from 1,807 appearances
0.8%08/03 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.5 points (regression 50.0% to 45.5%). Higher up he gets outplayed.

Bronze — 53.3% from 848 gamesSilver — 56.7% from 9,628 gamesGold — 49.6% from 134,126 gamesDiamond — 46.7% from 171,713 gamesMythic — 46.6% from 784,363 gamesLegendary — 48.6% from 132,139 gamesMasters — 51.4% from 1,597 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). Almost every row here is too thin for Legendary alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockout 55.0%
1504 65
Layer Cake Bountyprev. season 51.9%
4466 81
New Horizons Knockoutprev. season 49.8%
10313 93
Hideout Bounty 52.9%
510 48
Belle's Rock Knockout 52.1%
455 47
Out in the Open Knockout 50.8%
730 54
Dry Season Bounty 47.8%
785 55
Shooting Star Bounty 47.0%
538 49
Safe Zone Heistprev. season 42.2%
8016 90
Deathcap Trap Gem Grabprev. season 42.2%
7577 89
Bridge Too Far Heistprev. season 42.0%
8931 91
Safe(r) Zone Heist 42.6%
1767 67
Crystal Arcade Gem Grabprev. season 41.0%
6599 87
Double Swoosh Gem Grabprev. season 40.8%
3017 75
Kaboom Canyon Heistprev. season 40.9%
1356 63
Undermine Gem Grabprev. season 40.1%
4917 82
Hard Rock Mine Gem Grabprev. season 40.1%
5159 83
Gem Fort Gem Grabprev. season 40.1%
3717 78
Spiraling Out Brawl Ball 33.8%
65 18
Pinball Dreams Brawl Ballprev. season 39.6%
3476 77
Triple Dribble Brawl Ballprev. season 39.6%
1454 64
Rustic Arcade Gem Grabprev. season 37.6%
1825 68
Center Stage Brawl Ballprev. season 37.0%
1902 68
Sneaky Fields Brawl Ballprev. season 35.9%
1236 62
Hot Potato Heistprev. season 35.1%
1338 63
Ring of Fire Hot Zoneprev. season 33.4%
6394 86
Parallel Plays Hot Zoneprev. season 31.8%
1265 62
Dueling Beetles Hot Zoneprev. season 30.8%
2216 70
Open Business Hot Zoneprev. season 30.8%
3063 75

Who beats Mandy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 DarkBluE Legendary 63 38.9% 57.1%
2 Vornyx Legendary 40 38.0% 62.5%
3 🥶🥶 Legendary 33 37.9% 66.7%
4 RestB-_ Legendary 25 37.4% 72.0%
5 MRM/だんぼーる Legendary 45 36.4% 55.6%